Java tutorial
/* * The MIT License * * Copyright 2016 Qiku. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package vault.q_bounce.screens; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Screen; import vault.q_bounce.Game; /** * * @author Qiku */ public interface GameScreen extends Screen { /** * Prepare the game screen on the load process. * Used to fillup the game assets loader. */ public void prepare(); /** * Dispatched on game reconfiguration process. * For example via console durning the game. */ public default void reConfigure() { // dummy method } /** * @see ApplicationListener#resize(int, int) */ @Override public default void resize(int width, int height) { // dummy method } /** * @see ApplicationListener#pause() */ @Override public default void pause() { // dummy method } /** * @see ApplicationListener#resume() */ @Override public default void resume() { // dummy method } /** * Clear the scene on screen hiding. * Also release the assets set. * @see Screen#hide() */ @Override public default void hide() { Game.scene.clear(); Game.assets.clear(); } /** * @see Screen#dispose() */ @Override public default void dispose() { // dummy method } }