com.sandeel.bushidoblocks.SplashScreen.java Source code

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Here is the source code for com.sandeel.bushidoblocks.SplashScreen.java

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/*
Copyright  2012 Sandeel Software
    
This file is part of Bushido Blocks.
    
Bushido Blocks is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
    
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
    
You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

package com.sandeel.bushidoblocks;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.scenes.scene2d.Action;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import com.badlogic.gdx.scenes.scene2d.ui.Image;

public class SplashScreen implements Screen {
    // the main application
    private BushidoBlocks game;

    // Scene2d stage
    private Stage stage;

    // sandeel logo
    private Image splashImage;

    // for timing out the logo
    private GameTimer timer;

    public SplashScreen(BushidoBlocks game) {
        this.game = game;
        this.stage = new Stage(480, 800, false);

        // create the logo
        Texture splashTexture = new Texture(Gdx.files.internal("splash.png"));
        splashImage = new Image(splashTexture);
        splashImage.addAction(Actions.fadeIn(0.5f));
        stage.addActor(splashImage);

        // time 4 seconds
        timer = new GameTimer(4000);
        timer.start();
    }

    @Override
    public void render(float delta) {
        // clear the screen with the given RGB color (black)
        Gdx.gl.glClearColor(0f, 0f, 0f, 1f);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

        // draw the actors
        stage.act(Gdx.graphics.getDeltaTime());
        stage.draw();

        // skip if screen touched (or clicked)
        if (Gdx.input.justTouched() || timer.getTimeRemaining() <= 0) {
            fadeOut();
        }
    }

    /*
     * darken the image and go to next main menu
     */
    public void fadeOut() {
        splashImage.addAction(Actions.sequence(Actions.fadeOut(0.5f), new Action() {
            public boolean act(float delta) {
                game.setScreen(new MainMenuScreen(game));
                return true; // returning true consumes the event
            }
        }));
    }

    @Override
    public void resize(int width, int height) {
    }

    @Override
    public void show() {
    }

    @Override
    public void hide() {
    }

    @Override
    public void pause() {
    }

    @Override
    public void resume() {
    }

    @Override
    public void dispose() {
        stage.dispose();
    }
}