Java tutorial
/* Copyright (c) 2014 PixelScientists * * The MIT License (MIT) * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package com.pixelscientists.gdx.inventory; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop; import com.pixelscientists.gdx.LibgdxUtils; /** * @author Daniel Holderbaum */ public class InventoryScreen implements Screen { private InventoryActor inventoryActor; public static Stage stage; @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); Skin skin = LibgdxUtils.assets.get("skins/uiskin.json", Skin.class); DragAndDrop dragAndDrop = new DragAndDrop(); inventoryActor = new InventoryActor(new Inventory(), dragAndDrop, skin); stage.addActor(inventoryActor); } @Override public void resume() { LibgdxUtils.assets.finishLoading(); } @Override public void render(float delta) { Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 0f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); if (Gdx.input.isKeyPressed(Input.Keys.ANY_KEY)) { inventoryActor.setVisible(true); } stage.act(delta); stage.draw(); } @Override public void resize(int width, int height) { stage.getViewport().update(width, height, true); } @Override public void pause() { // NOOP } @Override public void hide() { Gdx.input.setInputProcessor(null); dispose(); } @Override public void dispose() { stage.dispose(); } }