com.mygdx.screen.CreaMenu.java Source code

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Here is the source code for com.mygdx.screen.CreaMenu.java

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/*
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package com.mygdx.screen;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Pixmap;
/***/
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.maps.tiled.TiledMap;
import com.badlogic.gdx.maps.tiled.TiledMapTileLayer;
import com.badlogic.gdx.maps.tiled.TmxMapLoader;
/****/
import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer; /****/
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Button;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import com.mygdx.game.Genuini;

/**
 *
 * @author Valentin
 */
public class CreaMenu implements Screen {
    /* Sprite et texture pour image et fond d'cran */
    private SpriteBatch batch;
    //private Texture background;

    /* Variable de police */
    BitmapFont font;

    private Skin skin;
    private Stage stage;
    private Texture background;
    private TextButton newGameButton;
    private TextButton quitButton;

    public CreaMenu(Genuini app) {
        batch = new SpriteBatch();
        background = new Texture("background.jpg");
        font = new BitmapFont();
        stage = new Stage();
        Gdx.input.setInputProcessor(stage);// Make the stage consume events

        createBasicSkin();
        newGameButton = new TextButton("Jouer", skin); // Use the initialized skin
        quitButton = new TextButton("Quitter", skin);
        newGameButton.setPosition(Gdx.graphics.getWidth() / 2 - Gdx.graphics.getWidth() / 8,
                Gdx.graphics.getHeight() / 2);
        quitButton.setPosition(Gdx.graphics.getWidth() / 2 - Gdx.graphics.getWidth() / 8,
                Gdx.graphics.getHeight() / 3);
        stage.addActor(newGameButton);
        stage.addActor(quitButton);

    }

    @Override
    public void show() {
        newGameButton.addListener(new ClickListener() {
            @Override
            public void clicked(InputEvent event, float x, float y) {
                // ((Game)Gdx.app.getApplicationListener()).setScreen(new PlayScreen());
            }
        });

        quitButton.addListener(new ClickListener() {
            @Override
            public void clicked(InputEvent event, float x, float y) {
                Gdx.app.exit();
            }
        });
    }

    @Override
    public void render(float delta) {
        Gdx.gl.glClearColor(1, 1, 1, 1);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

        batch.begin();
        //batch.draw(background,0,0);

        batch.end();

        //stage.act();
        //stage.draw();        
    }

    @Override
    public void resize(int width, int height) {

    }

    @Override
    public void pause() {
    }

    @Override
    public void resume() {
    }

    @Override
    public void hide() {
    }

    @Override
    public void dispose() {
        skin.dispose();
    }

    private void createBasicSkin() {
        //Create a font

        skin = new Skin();
        skin.add("default", font);

        //Create a texture
        Pixmap pixmap = new Pixmap((int) Gdx.graphics.getWidth() / 4, (int) Gdx.graphics.getHeight() / 10,
                Pixmap.Format.RGB888);
        pixmap.setColor(Color.WHITE);
        pixmap.fill();
        skin.add("background", new Texture(pixmap));

        //Create a button style
        TextButton.TextButtonStyle textButtonStyle = new TextButton.TextButtonStyle();
        textButtonStyle.up = skin.newDrawable("background", Color.GRAY);
        textButtonStyle.down = skin.newDrawable("background", Color.DARK_GRAY);
        textButtonStyle.checked = skin.newDrawable("background", Color.DARK_GRAY);
        textButtonStyle.over = skin.newDrawable("background", Color.LIGHT_GRAY);
        textButtonStyle.font = skin.getFont("default");
        skin.add("default", textButtonStyle);

    }
}