broken.shotgun.throwthemoon.screens.GameScreen.java Source code

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Here is the source code for broken.shotgun.throwthemoon.screens.GameScreen.java

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/*
 * The MIT License (MIT)
 *
 * Copyright (c) 2015 Broken Shotgun
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */
package broken.shotgun.throwthemoon.screens;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.GL20;

import broken.shotgun.throwthemoon.ThrowTheMoonGame;
import broken.shotgun.throwthemoon.stages.GameStage;

public class GameScreen implements Screen {
    private final AssetManager manager;
    private final GameStage stage;
    private final ThrowTheMoonGame game;

    public GameScreen(final ThrowTheMoonGame game) {
        this.game = game;
        this.manager = new AssetManager();
        this.stage = new GameStage(manager);
    }

    @Override
    public void show() {

    }

    @Override
    public void render(float delta) {
        Gdx.gl.glClearColor(0.616f, 0.0f, 0.616f, 1.0f);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

        stage.draw();
        stage.act(delta);

        if (stage.isStageClear() && !stage.isFadingOut()) {
            stage.stopMusic();
            stage.fadeOut((new Runnable() {
                @Override
                public void run() {
                    game.setScreen(new StageClearScreen(game));
                }
            }));
        } else if (stage.isGameOver()) {
            stage.resetLevel();
        }
    }

    @Override
    public void resize(int width, int height) {
        stage.getViewport().update(width, height, true);
    }

    @Override
    public void pause() {

    }

    @Override
    public void resume() {

    }

    @Override
    public void hide() {

    }

    @Override
    public void dispose() {
        manager.dispose();
        stage.dispose();
    }
}