Java tutorial
/* * The MIT License (MIT) * * Copyright (c) 2015 Broken Shotgun * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package broken.shotgun.throwthemoon.screens; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.GL20; import broken.shotgun.throwthemoon.ThrowTheMoonGame; import broken.shotgun.throwthemoon.stages.GameStage; public class GameScreen implements Screen { private final AssetManager manager; private final GameStage stage; private final ThrowTheMoonGame game; public GameScreen(final ThrowTheMoonGame game) { this.game = game; this.manager = new AssetManager(); this.stage = new GameStage(manager); } @Override public void show() { } @Override public void render(float delta) { Gdx.gl.glClearColor(0.616f, 0.0f, 0.616f, 1.0f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.draw(); stage.act(delta); if (stage.isStageClear() && !stage.isFadingOut()) { stage.stopMusic(); stage.fadeOut((new Runnable() { @Override public void run() { game.setScreen(new StageClearScreen(game)); } })); } else if (stage.isGameOver()) { stage.resetLevel(); } } @Override public void resize(int width, int height) { stage.getViewport().update(width, height, true); } @Override public void pause() { } @Override public void resume() { } @Override public void hide() { } @Override public void dispose() { manager.dispose(); stage.dispose(); } }