Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package breaking.bones3.screens; import breaking.bones3.PlayGame; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.math.Vector3; /** * * @author Matheus */ public class Dificuldade implements Screen { private PlayGame game; private OrthographicCamera camera; private Vector3 click_posicao; private Texture texture_facil; private Texture texture_normal; private Texture texture_dificil; private Texture texture_voltar; private Texture texture_background; private Sprite sprite_facil; private Sprite sprite_normal; private Sprite sprite_dificil; private Sprite sprite_voltar; private Sprite sprite_background; public Dificuldade(PlayGame game) { this.game = game; camera = new OrthographicCamera(); camera.setToOrtho(false, 800, 480); click_posicao = new Vector3(); } @Override public void show() { texture_voltar = new Texture("voltar.png"); sprite_voltar = new Sprite(texture_voltar); sprite_voltar.setOrigin(sprite_voltar.getWidth() / 2, sprite_voltar.getHeight() / 2); sprite_voltar.setPosition(((Gdx.graphics.getWidth() / 2) - (texture_voltar.getWidth() / 2)), 160); texture_dificil = new Texture("dificil.png"); sprite_dificil = new Sprite(texture_dificil); sprite_dificil.setOrigin(sprite_dificil.getWidth() / 2, sprite_dificil.getHeight() / 2); sprite_dificil.setPosition(((Gdx.graphics.getWidth() / 2) - (texture_dificil.getWidth() / 2)), 220); texture_normal = new Texture("normal.png"); sprite_normal = new Sprite(texture_normal); sprite_normal.setOrigin(sprite_normal.getWidth() / 2, sprite_normal.getHeight() / 2); sprite_normal.setPosition(((Gdx.graphics.getWidth() / 2) - (texture_normal.getWidth() / 2)), 280); texture_facil = new Texture("facil.png"); sprite_facil = new Sprite(texture_facil); sprite_facil.setOrigin(sprite_facil.getWidth() / 2, sprite_facil.getHeight() / 2); sprite_facil.setPosition(((Gdx.graphics.getWidth() / 2) - (texture_facil.getWidth() / 2)), 340); texture_background = new Texture("bonesbackground.png"); sprite_background = new Sprite(texture_background); sprite_background.setOrigin(sprite_background.getWidth() / 2, sprite_background.getHeight() / 2); sprite_background.setPosition(((Gdx.graphics.getWidth() / 2) - (texture_background.getWidth() / 2)), 0); } @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); camera.update(); //game.batch.setProjectionMatrix(camera.combined); game.batch.begin(); sprite_voltar.draw(game.batch); game.batch.end(); game.batch.begin(); sprite_dificil.draw(game.batch); game.batch.end(); game.batch.begin(); sprite_normal.draw(game.batch); game.batch.end(); game.batch.begin(); sprite_facil.draw(game.batch); game.batch.end(); game.batch.begin(); sprite_background.draw(game.batch); game.batch.end(); if (Gdx.input.isTouched()) { click_posicao.set(Gdx.input.getX(), Gdx.input.getY(), 0); camera.unproject(click_posicao); if (click_posicao.x > sprite_facil.getX() && click_posicao.x < (sprite_facil.getX() + sprite_facil.getWidth())) { if (click_posicao.y > sprite_facil.getY() && click_posicao.y < (sprite_facil.getY() + sprite_facil.getHeight())) { game.setScreen(new PlayScreenCasa(game, 5.65f, 5.57f, 0, 3)); dispose(); } } } if (Gdx.input.isTouched()) { click_posicao.set(Gdx.input.getX(), Gdx.input.getY(), 0); camera.unproject(click_posicao); if (click_posicao.x > sprite_normal.getX() && click_posicao.x < (sprite_normal.getX() + sprite_normal.getWidth())) { if (click_posicao.y > sprite_normal.getY() && click_posicao.y < (sprite_normal.getY() + sprite_normal.getHeight())) { game.setScreen(new PlayScreenCasa(game, 5.65f, 5.57f, 0, 3)); dispose(); } } } if (Gdx.input.isTouched()) { click_posicao.set(Gdx.input.getX(), Gdx.input.getY(), 0); camera.unproject(click_posicao); if (click_posicao.x > sprite_dificil.getX() && click_posicao.x < (sprite_dificil.getX() + sprite_dificil.getWidth())) { if (click_posicao.y > sprite_dificil.getY() && click_posicao.y < (sprite_dificil.getY() + sprite_dificil.getHeight())) { game.setScreen(new PlayScreenCasa(game, 5.65f, 5.57f, 0, 3)); dispose(); } } } if (Gdx.input.isTouched()) { click_posicao.set(Gdx.input.getX(), Gdx.input.getY(), 0); camera.unproject(click_posicao); if (click_posicao.x > sprite_voltar.getX() && click_posicao.x < (sprite_voltar.getX() + sprite_voltar.getWidth())) { if (click_posicao.y > sprite_voltar.getY() && click_posicao.y < (sprite_voltar.getY() + sprite_voltar.getHeight())) { game.setScreen(new Menu(game)); dispose(); } } } } @Override public void resize(int width, int height) { } @Override public void pause() { } @Override public void resume() { } @Override public void hide() { } @Override public void dispose() { } }