com.badlogicgames.superjumper.FirstScreen.java Source code

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Here is the source code for com.badlogicgames.superjumper.FirstScreen.java

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogicgames.superjumper;

import java.util.LinkedList;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.GLCommon;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector3;

public class FirstScreen implements Screen {
    Game game;
    Spring ruota;
    LinkedList<Text> testo;
    OrthographicCamera guiCam;
    SpriteBatch batcher;
    Rectangle clickBounds;
    Vector3 touchPoint;
    Texture helpImage;
    TextureRegion helpRegion;

    public FirstScreen(Game game) {
        this.game = game;
        this.testo = new LinkedList<Text>();
        Assets.playSound(Assets.soundRocket);
        guiCam = new OrthographicCamera(UI.SCREENWIDTH, UI.SCREENHEIGHT);
        guiCam.position.set(UI.HALFSCREENWIDTH, UI.HALFSCREENHEIGHT, 0);
        this.ruota = new Spring(UI.RUOTAPOSITIONX, UI.RUOTAPOSITIONY);
        this.testo.offer(new Text(UI.FIRSTEXTX, UI.FIRSTEXTY, UI.SCREENWIDTH / 2, UI.SCREENHEIGHT, "Welcome"));
        this.testo.offer(new Text(UI.SECONDTEXTX, UI.SECONDTEXTY, UI.SCREENWIDTH, UI.SCREENHEIGHT / 2, "To"));
        this.testo.offer(new Text(UI.THIRDTEXTX, UI.THIRDTEXTY, UI.SCREENWIDTH / 2, 0, "Game"));
        clickBounds = new Rectangle(0, 0, UI.SCREENWIDTH, UI.SCREENHEIGHT);
        touchPoint = new Vector3();
        batcher = new SpriteBatch();
    }

    public void update(float deltaTime) {
        ruota.update(deltaTime);
        for (int i = 0; i < testo.size(); i++) {
            testo.get(i).updateAnim(deltaTime);
        }
        if (Gdx.input.justTouched()) {
            guiCam.unproject(touchPoint.set(Gdx.input.getX(), Gdx.input.getY(), 0));

            if (OverlapTester.pointInRectangle(clickBounds, touchPoint.x, touchPoint.y)) {
                Assets.playSound(Assets.clickSound);
                game.setScreen(new MainMenuScreen(game));
                return;
            }
        }
    }

    public void draw(float deltaTime) {
        GLCommon gl = Gdx.gl;
        gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
        guiCam.update();
        batcher.setProjectionMatrix(guiCam.combined);
        batcher.disableBlending();
        batcher.begin();
        batcher.draw(Assets.welcome, 0, 0, UI.SCREENPOSITIONX, UI.SCREENPOSITIONY);
        batcher.end();
        batcher.enableBlending();
        batcher.begin();
        ruota.draw(batcher, Assets.ruotaRegion, UI.RUOTASIZE, UI.RUOTASIZE);
        Assets.handfontsmall.scale(-UI.FIRSTSCREENTEXTSCALE);
        Assets.handfontsmall.getRegion().getTexture().setFilter(TextureFilter.MipMapLinearNearest,
                TextureFilter.MipMapLinearNearest);
        for (int i = 0; i < testo.size(); i++)
            testo.get(i).drawAnim(batcher);
        Assets.handfontsmall.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
        Assets.handfontsmall.scale(UI.FIRSTSCREENTEXTSCALE);
        batcher.end();
        gl.glDisable(GL10.GL_BLEND);
    }

    @Override
    public void render(float delta) {
        update(delta);
        draw(delta);
    }

    @Override
    public void resize(int width, int height) {
    }

    @Override
    public void show() {
    }

    @Override
    public void hide() {
    }

    @Override
    public void pause() {
    }

    @Override
    public void resume() {
    }

    @Override
    public void dispose() {
    }
}