com.amerticum.chosenchess.view.MainMenu.java Source code

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Here is the source code for com.amerticum.chosenchess.view.MainMenu.java

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/*
 * Copyright 2013 Baris Sencan (baris.sencan@me.com)
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
 * License. You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
 * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 */

package com.amerticum.chosenchess.view;

import com.amerticum.chosenchess.Assets;
import com.amerticum.chosenchess.ChoSenGame;
import com.amerticum.chosenchess.Constants;
import com.amerticum.chosenchess.model.Echiquier;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL30;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import com.badlogic.gdx.utils.viewport.FitViewport;
import com.badlogic.gdx.utils.viewport.ScreenViewport;

import java.util.regex.Pattern;

/**
 * A {@link SplashScreen}
 * 
 * @author Baris Sencan
 */
public class MainMenu implements Screen {
    private Stage stage;
    private BitmapFont font;
    private TextButton netPlayButton, computerPlayButton;
    private Echiquier echiquier;

    public MainMenu(Echiquier echiquier) {
        this.echiquier = echiquier;
        initUI();

    }

    private void initUI() {
        stage = new Stage(new ScreenViewport());
        Gdx.input.setInputProcessor(stage);
        netPlayButton = new TextButton(" Play with a friend ", Assets.skin, "menu");
        computerPlayButton = new TextButton(" Play computer ", Assets.skin, "menu");

        netPlayButton.setPosition(Gdx.graphics.getWidth() / 2 - netPlayButton.getWidth() / 2,
                Gdx.graphics.getHeight() - netPlayButton.getHeight() - Constants.MARGE);
        computerPlayButton.setPosition(Gdx.graphics.getWidth() / 2 - netPlayButton.getWidth() / 2,
                netPlayButton.getY() - netPlayButton.getHeight() - Constants.MARGE);

        computerPlayButton.addListener(new ClickListener() {
            @Override
            public void clicked(InputEvent event, float x, float y) {
                ChoSenGame.game.setScreen(new GameScreen(echiquier));
            }
        });

        netPlayButton.addListener(new ClickListener() {
            @Override
            public void clicked(InputEvent event, float x, float y) {
            }
        });

        stage.addActor(netPlayButton);
        stage.addActor(computerPlayButton);
    }

    @Override
    public void render(float delta) {
        Gdx.gl.glClearColor(192 / 255f, 192 / 255f, 192 / 255f, 1);
        Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT);
        stage.draw();
    }

    @Override
    public void resize(int width, int height) {
        stage.getViewport().update(width, height);
        Gdx.graphics.requestRendering();
    }

    @Override
    public void show() {

    }

    @Override
    public void dispose() {
        stage.dispose();
    }

    @Override
    public void hide() {

    }

    @Override
    public void pause() {

    }

    @Override
    public void resume() {

    }

}