de.myreality.acidsnake.screens.GameOverScreen.java Source code

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Here is the source code for de.myreality.acidsnake.screens.GameOverScreen.java

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/* Acid - Provides a Java cell API to display fancy cell boxes.
 * Copyright (C) 2013  Miguel Gonzalez
 * 
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
 */

package de.myreality.acidsnake.screens;

import aurelienribon.tweenengine.TweenManager;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.scenes.scene2d.Stage;

import de.myreality.acid.BufferedRenderer;
import de.myreality.acid.gdx.GdxBufferedRenderer;
import de.myreality.acidsnake.SnakeGame;
import de.myreality.acidsnake.controls.GameOverProcessor;
import de.myreality.acidsnake.core.Player;
import de.myreality.acidsnake.google.GoogleInterface;
import de.myreality.acidsnake.graphics.RandomAcid;
import de.myreality.acidsnake.ui.PlayerTable;

/**
 * Shows the game result
 * 
 * @author Miguel Gonzalez <miguel-gonzalez@gmx.de>
 * @since 1.0
 * @version 1.0
 */
public class GameOverScreen implements Screen {

    // ===========================================================
    // Constants
    // ===========================================================

    // ===========================================================
    // Fields
    // ===========================================================

    private Player player;

    private SnakeGame game;

    private RandomAcid acdBackground;

    private Stage stage;

    private TweenManager tweenManager;

    // ===========================================================
    // Constructors
    // ===========================================================

    public GameOverScreen(SnakeGame game, Player player) {
        this.player = player;
        this.game = game;
    }

    // ===========================================================
    // Getters and Setters
    // ===========================================================

    // ===========================================================
    // Methods from Superclass
    // ===========================================================

    @Override
    public void render(float delta) {
        float color = 0.0f;

        Gdx.gl.glClearColor(color, color, color, 1);
        Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

        tweenManager.update(delta);
        stage.act(delta);

        acdBackground.render();
        stage.draw();
    }

    @Override
    public void resize(int width, int height) {
        if (stage == null) {
            tweenManager = new TweenManager();
            stage = new Stage(width, height, false);
            PlayerTable results = new PlayerTable(player, tweenManager);
            stage.addActor(results);
            results.setX(Gdx.graphics.getWidth() / 2f - results.getWidth() / 2f);
            results.setY(Gdx.graphics.getHeight() / 2f - results.getHeight() / 2f);
        } else {
            stage.setViewport(width, height, false);
        }
    }

    @Override
    public void show() {

        BufferedRenderer renderer = new GdxBufferedRenderer();

        final int VERTICAL_INDEX = 5;
        final int CELL_SIZE = Gdx.graphics.getHeight() / VERTICAL_INDEX;
        final int HORIZONTAL_INDEX = (int) (Gdx.graphics.getWidth() / CELL_SIZE);

        acdBackground = new RandomAcid(HORIZONTAL_INDEX, VERTICAL_INDEX, CELL_SIZE, renderer);

        acdBackground.backgroundColor(0.0f, 0.0f, 0.0f);
        acdBackground.setPadding(10);
        acdBackground.setPosition(Gdx.graphics.getWidth() / 2f - acdBackground.getWidth() / 2f,
                Gdx.graphics.getHeight() / 2f - acdBackground.getHeight() / 2f);

        Gdx.input.setInputProcessor(new GameOverProcessor(game));

        // Submit score
        GoogleInterface googleInterface = game.getGoogleInterface();

        googleInterface.submitScore(player.getPoints());
    }

    @Override
    public void hide() {
        // TODO Auto-generated method stub

    }

    @Override
    public void pause() {
        // TODO Auto-generated method stub

    }

    @Override
    public void resume() {
        // TODO Auto-generated method stub

    }

    @Override
    public void dispose() {
        stage.dispose();
    }

    // ===========================================================
    // Methods
    // ===========================================================

    // ===========================================================
    // Inner classes
    // ===========================================================
}