Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.theinvader360.tutorial.libgdx.gameservices; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.GLCommon; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector3; public class MainMenuScreen implements Screen { TutorialLibgdxGameservices game; OrthographicCamera guiCam; SpriteBatch batcher; Rectangle soundBounds; Rectangle playBounds; Rectangle highscoresBounds; Rectangle achievementsBounds; Vector3 touchPoint; public MainMenuScreen(TutorialLibgdxGameservices game) { this.game = game; guiCam = new OrthographicCamera(320, 480); guiCam.position.set(320 / 2, 480 / 2, 0); batcher = new SpriteBatch(); soundBounds = new Rectangle(0, 0, 64, 64); playBounds = new Rectangle(160 - 150, 200 + 18, 300, 36); highscoresBounds = new Rectangle(160 - 150, 200 - 18, 300, 36); achievementsBounds = new Rectangle(160 - 150, 200 - 18 - 36, 300, 36); touchPoint = new Vector3(); } public void update(float deltaTime) { if (Gdx.input.justTouched()) { guiCam.unproject(touchPoint.set(Gdx.input.getX(), Gdx.input.getY(), 0)); if (OverlapTester.pointInRectangle(playBounds, touchPoint.x, touchPoint.y)) { Assets.playSound(Assets.clickSound); if (!game.actionResolver.getSignedInGPGS()) game.actionResolver.loginGPGS(); game.setScreen(new GameScreen(game)); return; } if (OverlapTester.pointInRectangle(highscoresBounds, touchPoint.x, touchPoint.y)) { Assets.playSound(Assets.clickSound); if (game.actionResolver.getSignedInGPGS()) game.actionResolver.getLeaderboardGPGS(); else game.actionResolver.loginGPGS(); return; } if (OverlapTester.pointInRectangle(achievementsBounds, touchPoint.x, touchPoint.y)) { Assets.playSound(Assets.clickSound); if (game.actionResolver.getSignedInGPGS()) game.actionResolver.getAchievementsGPGS(); else game.actionResolver.loginGPGS(); return; } if (OverlapTester.pointInRectangle(soundBounds, touchPoint.x, touchPoint.y)) { Assets.playSound(Assets.clickSound); Settings.soundEnabled = !Settings.soundEnabled; if (Settings.soundEnabled) Assets.music.play(); else Assets.music.pause(); } } } public void draw(float deltaTime) { GLCommon gl = Gdx.gl; gl.glClearColor(1, 0, 0, 1); gl.glClear(GL10.GL_COLOR_BUFFER_BIT); guiCam.update(); batcher.setProjectionMatrix(guiCam.combined); batcher.disableBlending(); batcher.begin(); batcher.draw(Assets.backgroundRegion, 0, 0, 320, 480); batcher.end(); batcher.enableBlending(); batcher.begin(); batcher.draw(Assets.logo, 160 - 274 / 2, 480 - 10 - 142, 274, 142); batcher.draw(Assets.mainMenu, 10, 200 - 110 / 2, 300, 110); batcher.draw(Settings.soundEnabled ? Assets.soundOn : Assets.soundOff, 0, 0, 64, 64); batcher.end(); } @Override public void render(float delta) { update(delta); draw(delta); } @Override public void resize(int width, int height) { } @Override public void show() { } @Override public void hide() { } @Override public void pause() { Settings.save(); } @Override public void resume() { } @Override public void dispose() { } }