Java tutorial
/* * Copyright (c) 2014. William Mora * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.stc.runner.screens; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.stc.runner.stages.GameStage; public class GameScreen implements Screen { private GameStage stage; public GameScreen() { stage = new GameStage(); } @Override public void render(float delta) { //Clear the screen Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); //Update the stage stage.draw(); stage.act(delta); } @Override public void resize(int width, int height) { } @Override public void show() { } @Override public void hide() { } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { } }