Java tutorial
/******************************************************************************* * Copyright 2013 Andreas Oehlke * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.mrandmrsjian.freakingsum.screens; import com.badlogic.gdx.InputProcessor; import com.badlogic.gdx.Screen; import com.badlogic.gdx.assets.AssetManager; import com.mrandmrsjian.freakingsum.Assets; import com.mrandmrsjian.freakingsum.DirectedGame; public abstract class AbstractGameScreen implements Screen { protected DirectedGame game; public AbstractGameScreen(DirectedGame game) { this.game = game; } public abstract void render(float deltaTime); public abstract void resize(int width, int height); public abstract void show(); public abstract void hide(); public abstract void pause(); public abstract InputProcessor getInputProcessor(); public void resume() { Assets.instance.init(new AssetManager()); } public void dispose() { Assets.instance.dispose(); } }