List of usage examples for com.badlogic.gdx Game subclass-usage
From source file com.badlydrawngames.veryangryrobots.VeryAngryRobotsGame.java
public class VeryAngryRobotsGame extends Game implements AchievementsListener {
Screen mainMenuScreen;
Screen playingScreen;
ScoresScreen scoresScreen;
IShowScores scoreDisplayer;
From source file com.bagon.matchteam.mtx.game.AbstractGame.java
/** * Extends Game, implements IGame * */ public abstract class AbstractGame extends Game implements IGame { // protected final String logTag = "MtxAbstractGame";
From source file com.binarytenshi.nopassing.NoPassing.java
public class NoPassing extends Game { public static NoPassing instance; private SpriteBatch batch; private FPSLogger fpsLogger;
From source file com.blastedstudios.crittercaptors.CritterCaptors.java
public class CritterCaptors extends Game { public static Random random = new Random(); private static HashMap<String, Model> modelMap; private static HashMap<String, Texture> textureMap; private CreatureManager creatureManager; private WorldLocationUtil worldLocationManager;
From source file com.bossletsplays.rr.Ragdoll.java
/**
* <strong>Project:</strong> Ragdoll Rick-core <br>
*
* <strong>Class:</strong> Ragdoll
*
* @author <a href = "http://www.youtube.com/BossLetsPlays"> BossLetsPlays</a>
From source file com.bsencan.openchess.OpenChess.java
/** * Main game class. Used just for transitioning between different screens. * * @author Baris Sencan */ public class OpenChess extends Game {
From source file com.cometmebro.game.CMB.java
public class CMB extends Game { public static final String TITLE = "Game Project"; public static final int WIDTH = 1280, HEIGHT = 720; // used later to set window size public AnalyticsInterface analyticsInterface; public CMB(AnalyticsInterface analyticsInterface) {
From source file com.devon.dungeon.MyGdxGame.java
public class MyGdxGame extends Game { private MainMenuScreen mainMenuScreen; private GameScreen gameScreen; @Override public void create() {
From source file com.digitale.mygdxgame.Stardust3d.java
public class Stardust3d extends Game { public static AssetManager manager = new AssetManager(); // debug for spammy outputs public static final boolean DEEPDEBUG = false; // system debug flag
From source file com.diins.matchteamv2.mtx.game.AbstractGame.java
/** * Extends Game, implements IGame * */ public abstract class AbstractGame extends Game implements IGame { // protected final String logTag = "MtxAbstractGame";