List of usage examples for com.badlogic.gdx Game subclass-usage
From source file org.deathsbreedgames.gnp2.Game.java
/**
* @author Nicols A. Ortega
* @copyright DeathsbreedGames
* @license GNU Affero GPLv3
* @year 2014
*
From source file org.globalgamejam.strat.GameStrat.java
public class GameStrat extends Game { public SpriteBatch batch; public Communication com; public GameStrat(String host, int port) throws IOException { com = new Communication(host, port);
From source file org.matheusdev.ror.RuinsOfRevenge.java
/** * @author matheusdev * */ public class RuinsOfRevenge extends Game implements InputProcessor {
From source file org.shadebob.skineditor.SkinEditorGame.java
/** * Main game class I re-use everywhere in this program. * * @author Yanick Bourbeau */ public class SkinEditorGame extends Game {
From source file org.zapylaev.game.truetennis.core.TrueTennisMain.java
public class TrueTennisMain extends Game { private IModel mModel; @Override public void create() {
From source file pl.xesenix.games.effects.XesEffects.java
/** * @author Xesenix * */ public class XesEffects extends Game { public static final String LOG = "XesEffects";
From source file rescue.raiders.game.RescueRaiders.java
public class RescueRaiders extends Game implements InputProcessor { public static final int SCREEN_WIDTH = 1200; public static final int SCREEN_HEIGHT = 768; public static final int HUD_HEIGHT = 100; public static final int STATUS_BAR_HEIGHT = 15;
From source file ru.kvachenko.stoneclicker.StoneClicker.java
public class StoneClicker extends Game { private static class SaveGameDescriptor { private long timestamp; private String score = null; private float timeElapsed = 0; private ArrayList<Upgrade.UpgradeSaveDescriptor> upgradesList = new ArrayList<Upgrade.UpgradeSaveDescriptor>();
From source file se.danielj.geometridestroyer.Core.java
/**
*
* @author Daniel Jonsson
* @license GNU GPLv3
*
*/
From source file se.theodor.quiz.Quiz.java
public class Quiz extends Game { @Override public void create() { Tween.registerAccessor(Sprite.class, new AlphaTween()); Tween.registerAccessor(Vector2.class, new VectorTween());