List of usage examples for com.badlogic.gdx Game subclass-usage
From source file com.mygdx.game.domino.DominoGame.java
/** * * @author ahmed_darweeesh */ public class DominoGame extends Game { SpriteBatch batch;
From source file com.mygdx.game.gdxkit.GdxGame.java
/** * @author davebaol */ public abstract class GdxGame extends Game { private final AssetManager assetManager;
From source file com.mygdx.game.Invaders.java
public class Invaders extends Game implements ApplicationListener { // public static InvaderInterface mInvaderInterface1; // public static InvaderInterface mInvaderInterface2; public static InvaderInterface[] mInvaderInterfaceArray;
From source file com.mygdx.game.RacingGame.java
/** * * @author ROSY */ public class RacingGame extends Game { public static final String TITLE = "Fuel2D";
From source file com.mygdx.game.Sebas.MeuXogoGame.java
/**
* This class is the main class of the game, it inherits from the class
* Game of the libgdx API. You need to load the assets on this class (create
* method) and dispose it in the dispose() method.
*
* @author Sebastin Cabanas
From source file com.mygdx.game.SuperJumper.java
public class SuperJumper extends Game { boolean firstTimeCreate = true; FPSLogger fps; @Override public void create() {
From source file com.mygdx.java.MyGdxJava.java
public class MyGdxJava extends Game {
SpriteBatch batch;
TextureRegion region;
Texture image;
ForClient client;
From source file com.mygdx.test.Menu.java
/** * * @author Kamil */ public class Menu extends Game {
From source file com.packtpub.libgdx.canyonbunny.CanyonBunnyMain.java
public class CanyonBunnyMain extends Game { @Override public void create() { // Set Libgdx log level Gdx.app.setLogLevel(Application.LOG_DEBUG);
From source file com.punchables.rainbowdad.RainbowDad.java
/** * * @author DrShmoogle */ public class RainbowDad extends Game {