Java tutorial
/* * Copyright 2013 Baris Sencan (baris.sencan@me.com) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language * governing permissions and limitations under the License. */ package com.bsencan.openchess; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.bsencan.openchess.interfaces.NativeActions; import com.bsencan.openchess.screens.GameScreen; /** * Main game class. Used just for transitioning between different screens. * * @author Baris Sencan */ public class OpenChess extends Game { /** * Provides global access to the active <code>Game</code> instance. */ public static Game game; public static NativeActions nativeActions; public static int highScore; /** * Unit width of the screen. Everything in this game is rendered in game * units instead of pixels for scalability. This variable determines the * width of the screen in terms of game units. It is important to note that * each chess piece is 1 unit wide and 1 unit long. */ public OpenChess(NativeActions nativeActions) { OpenChess.nativeActions = nativeActions; } @Override public void create() { Gdx.graphics.setContinuousRendering(false); game = this; highScore = nativeActions.getHighScore(); this.setScreen(new GameScreen()); } }