Java tutorial
/* Copyright 2014 Matthew Rogers "BossLetsPlays" * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.bossletsplays.rr; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.bossletsplays.rr.screens.SplashScreen; import com.bossletsplays.rr.utils.LogHelper; /** * <strong>Project:</strong> Ragdoll Rick-core <br> * * <strong>Class:</strong> Ragdoll * * @author <a href = "http://www.youtube.com/BossLetsPlays"> BossLetsPlays</a> */ public class Ragdoll extends Game { @Override public void create() { LogHelper.initLog(); LogHelper.info("Ragdoll created"); setScreen(new SplashScreen()); } @Override public void render() { super.render(); } @Override public void dispose() { super.dispose(); LogHelper.warn("Ragdoll disposed"); } @Override public void pause() { super.pause(); } @Override public void resume() { super.resume(); } public static void exit() { LogHelper.warn("Exiting game"); Gdx.app.exit(); } public static Game getInstance() { return (Game) Gdx.app.getApplicationListener(); } }