Example usage for com.badlogic.gdx Game subclass-usage

List of usage examples for com.badlogic.gdx Game subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Game subclass-usage.

Usage

From source file shabby.Shabby.java

/**
 * Main class, not much interesting actually..
 */
public class Shabby extends Game {
    MapScreen mapScreen = new MapScreen();
    CreditsScreen creditsScreen = new CreditsScreen();

From source file skyranger.game.MainGameClass.java

public class MainGameClass extends Game {

    private PlayScreen playScreen;

    public boolean isLoaded = false;

From source file spaceisnear.editor.Core.java

/**
 *
 * @author White Oak
 */
public class Core extends Game {

From source file test.MyGdxJavaMain.java

public class MyGdxJavaMain extends Game {

    SpriteBatch batch;
    Stage stage;
    Sprite sprite;
    Image image;

From source file th.skyousuke.flappybird.FlappyBirdJeanDang.java

public class FlappyBirdJeanDang extends Game {

    public static final int SCENE_HEIGHT = 640;
    public static final int SCENE_WIDTH = 360;

    @Override

From source file th.skyousuke.libgdx.bluemoon.BlueMoon.java

public class BlueMoon extends Game {

    @Override
    public void create() {

    }

From source file th.skyousuke.libgdx.xomaisad.XOMaiSad.java

public class XOMaiSad extends Game {
    public static final int SCREEN_WIDTH = 1024;
    public static final int SCREEN_HEIGHT = 576;

    public SpriteBatch batch;
    public GlyphLayout glyphLayout;

From source file tk.ebenezeredelman.nighthawk.core.NighthawkGame.java

/**
 * @brief The main game class.
 */
public final class NighthawkGame extends Game {
    SpriteBatch m_spriteBatch;
    Texture m_badlogicTexture;

From source file tk.makigas.chase.AlienChase.java

/**
 * Juego de aliens.
 * 
 * @author danirod
 */
public class AlienChase extends Game {

From source file vault.clockwork.Game.java

/**
 * Game main controller.
 * @author Konrad Nowakowski [http://github.com/konrad92]
 */
public class Game extends com.badlogic.gdx.Game {
    /**