List of usage examples for com.badlogic.gdx Game subclass-usage
From source file app.badlogicgames.superjumper.SuperJumper.java
public class SuperJumper extends Game { boolean firstTimeCreate = true; FPSLogger fps; @Override public void create() {
From source file at.therefactory.jewelthief.JewelThief.java
public class JewelThief extends Game { // general private static JewelThief instance; private AndroidInterface androidInterface;
From source file awakening.control.moteur.TAGame.java
/**
* TAGame
*
* @author rodolphe-c
*
*/
From source file be.ac.ucl.lfsab1509.bouboule.game.MyGame.java
public class MyGame extends Game implements ApplicationListener { private ScreenGame screenGame; private boolean bGdxMenus; private OrthographicCamera camera;
From source file ca.hiphiparray.amazingmaze.AmazingMazeGame.java
/**
* Main game class. Manages program flow.
*
* @since 0.1
* @author Vincent Macri
* @author Chloe Nguyen
From source file ca.viaware.game.ProjectSierra.java
public class ProjectSierra extends com.badlogic.gdx.Game { @Override public void create() { Globals.camera = new OrthographicCamera(1080, 1920); TilesetLoader.loadAllTilesets();
From source file com.agateau.pixelwheels.enginelab.EngineLab.java
public class EngineLab extends Game { @Override public void create() { setScreen(new EngineLabScreen()); }
From source file com.agateau.pixelwheels.PwGame.java
/** * The game */ public class PwGame extends Game implements GameConfig.ChangeListener { private Assets mAssets; private final ScreenStack mScreenStack = new ScreenStack(this);
From source file com.agateau.ui.gallery.Gallery.java
/** * Gallery for custom ui classes */ public class Gallery extends Game { @Override
From source file com.agateau.ui.gallery.TabbedMenu.java
/** * Demonstrate/test tabbed menus */ public class TabbedMenu extends Game { @Override public void create() {