Example usage for com.badlogic.gdx Game subclass-usage

List of usage examples for com.badlogic.gdx Game subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Game subclass-usage.

Usage

From source file lostsheep.LostSheep.java

/**
 * Main class, not much interesting actually..
 */
public class LostSheep extends Game {
    CreditsScreen creditsScreen = new CreditsScreen();
    MapScreen mapScreen = new MapScreen();

From source file name.herve.bastod.guifwk.AbstractGame.java

/**
 * @author Nicolas HERVE - n.herve@laposte.net
 */
public abstract class AbstractGame extends Game {
    private Configuration gameConf;
    private int h;

From source file net.bplaced.therefactory.nomoore.MyGdxGame.java

public class MyGdxGame extends Game {

    private IAndroidInterface androidInterface;
    public OrthographicCamera camera;
    public BitmapFont font;
    public FitViewport viewport;

From source file net.bplaced.therefactory.voraciousviper.VoraciousViper.java

public class VoraciousViper extends Game {

    private static VoraciousViper instance;
    private final IAndroidInterface androidInterface;

    private SpriteBatch batch;

From source file net.dat.killemall.KillEmAll.java

public class KillEmAll extends Game {

    @Override
    public void create() {

        setScreen(new SplashScreen(this));

From source file net.ivang.axonix.main.AxonixGame.java

/**
 * @author Ivan Gadzhega
 * @since 0.1
 */
public class AxonixGame extends Game {

From source file net.k3rnel.unsealed.Unsealed.java

public class Unsealed extends Game {

    // Useful for Logs and stuff.
    public static final String LOG = Unsealed.class.getSimpleName();

    // whether we are in development mode

From source file net.lbsg.elementorum.Elementorum.java

/**
 * @author Nicols A. Ortega
 * @copyright Stepan Subbotin
 * @license GNU Affero GPLv3
 * @year 2014
 * 

From source file net.mwplay.cocostudio.ui.DemoGame.java

public class DemoGame extends Game {
    public static int GAME_WIDTH = 640;
    public static int GAME_HEIGHT = 960;

    @Override
    public void create() {

From source file net.noviden.towerdefense.TowerDefense.java

public class TowerDefense extends Game {

    //    public static final float SCREEN_WIDTH = 1000.0f, SCREEN_HEIGHT = 1000.0f;

    public ArrayList<net.noviden.towerdefense.Maps.Map> maps;