List of usage examples for com.badlogic.gdx Game subclass-usage
From source file lostsheep.LostSheep.java
/** * Main class, not much interesting actually.. */ public class LostSheep extends Game { CreditsScreen creditsScreen = new CreditsScreen(); MapScreen mapScreen = new MapScreen();
From source file name.herve.bastod.guifwk.AbstractGame.java
/** * @author Nicolas HERVE - n.herve@laposte.net */ public abstract class AbstractGame extends Game { private Configuration gameConf; private int h;
From source file net.bplaced.therefactory.nomoore.MyGdxGame.java
public class MyGdxGame extends Game { private IAndroidInterface androidInterface; public OrthographicCamera camera; public BitmapFont font; public FitViewport viewport;
From source file net.bplaced.therefactory.voraciousviper.VoraciousViper.java
public class VoraciousViper extends Game { private static VoraciousViper instance; private final IAndroidInterface androidInterface; private SpriteBatch batch;
From source file net.dat.killemall.KillEmAll.java
public class KillEmAll extends Game { @Override public void create() { setScreen(new SplashScreen(this));
From source file net.ivang.axonix.main.AxonixGame.java
/** * @author Ivan Gadzhega * @since 0.1 */ public class AxonixGame extends Game {
From source file net.k3rnel.unsealed.Unsealed.java
public class Unsealed extends Game { // Useful for Logs and stuff. public static final String LOG = Unsealed.class.getSimpleName(); // whether we are in development mode
From source file net.lbsg.elementorum.Elementorum.java
/**
* @author Nicols A. Ortega
* @copyright Stepan Subbotin
* @license GNU Affero GPLv3
* @year 2014
*
From source file net.mwplay.cocostudio.ui.DemoGame.java
public class DemoGame extends Game { public static int GAME_WIDTH = 640; public static int GAME_HEIGHT = 960; @Override public void create() {
From source file net.noviden.towerdefense.TowerDefense.java
public class TowerDefense extends Game { // public static final float SCREEN_WIDTH = 1000.0f, SCREEN_HEIGHT = 1000.0f; public ArrayList<net.noviden.towerdefense.Maps.Map> maps;