List of usage examples for com.badlogic.gdx Game subclass-usage
From source file com.imperiled.game.Imperiled.java
public class Imperiled extends Game { //Here we can add variables available between game screens //and game states. Should not be used unless we must. //the map that should be loaded with mainGameClass
From source file com.ixeption.libgdx.transitions.FadingGame.java
/**
* An {@link Game} that delegates to a {@link Screen}. Allows to apply different
* transitions to screens.
*
* Screens are not disposed automatically. You must handle whether you want to
* keep screens around or dispose of them when another screen is set.
From source file com.jackyjjc.LD27.Rogue.java
/** * @author Junjie CHEN(jacky.jjchen@gmail.com) */ public class Rogue extends Game { private Controller controller;
From source file com.jemge.core.JGame.java
/**
* Use this instead of {@link Game}. Calls the required functions of the engine.
*
* @author MrBarsack
*/
From source file com.jmd.asteroidshooter.AsteroidShooterGame.java
/** * * @author jared */ public class AsteroidShooterGame extends Game {
From source file com.jmstudios.pointandhit.OneShotGame.java
public class OneShotGame extends Game { MainMenuScreen mainMenu; GameScreen gameScreen; Texture buttons; Preferences preferences; float scale;
From source file com.johnberg.spacebooty.SpaceBooty.java
public class SpaceBooty extends Game { public static String TITLE = "Space Booty"; @Override public void create() { setScreen(new Play());
From source file com.jupiter.europa.EuropaGame.java
public class EuropaGame extends Game implements InputProcessor { // Constants public static final String TITLE = "Legends of Omterra"; public static final String SUBTITLE = "Necromancer Rising"; public static final int MAJOR_VERSION = 0;
From source file com.laststandstudio.space.SpaceShooter.java
public class SpaceShooter extends Game { public static final String BUILD_VERSION = "v0.0.2-alpha"; public static AssetManager assetManager; public static boolean debug;
From source file com.lazyrunner.LazyRunner.java
public class LazyRunner extends Game { private AssetManager manager; protected PantallaJuego pantallaJuego; protected GameOverScreen gameOver;