Example usage for com.badlogic.gdx Game subclass-usage

List of usage examples for com.badlogic.gdx Game subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Game subclass-usage.

Usage

From source file com.imperiled.game.Imperiled.java

public class Imperiled extends Game {

    //Here we can add variables available between game screens
    //and game states. Should not be used unless we must.

    //the map that should be loaded with mainGameClass

From source file com.ixeption.libgdx.transitions.FadingGame.java

/**
 * An {@link Game} that delegates to a {@link Screen}. Allows to apply different
 * transitions to screens.
 *
 * Screens are not disposed automatically. You must handle whether you want to
 * keep screens around or dispose of them when another screen is set.

From source file com.jackyjjc.LD27.Rogue.java

/**
 * @author Junjie CHEN(jacky.jjchen@gmail.com)
 */
public class Rogue extends Game {

    private Controller controller;

From source file com.jemge.core.JGame.java

/**
 * Use this instead of {@link Game}. Calls the required functions of the engine.
 * 
 * @author MrBarsack
 */

From source file com.jmd.asteroidshooter.AsteroidShooterGame.java

/**
 *
 * @author jared
 */
public class AsteroidShooterGame extends Game {

From source file com.jmstudios.pointandhit.OneShotGame.java

public class OneShotGame extends Game {
    MainMenuScreen mainMenu;
    GameScreen gameScreen;
    Texture buttons;
    Preferences preferences;
    float scale;

From source file com.johnberg.spacebooty.SpaceBooty.java

public class SpaceBooty extends Game {
    public static String TITLE = "Space Booty";

    @Override
    public void create() {
        setScreen(new Play());

From source file com.jupiter.europa.EuropaGame.java

public class EuropaGame extends Game implements InputProcessor {

    // Constants
    public static final String TITLE = "Legends of Omterra";
    public static final String SUBTITLE = "Necromancer Rising";
    public static final int MAJOR_VERSION = 0;

From source file com.laststandstudio.space.SpaceShooter.java

public class SpaceShooter extends Game {

    public static final String BUILD_VERSION = "v0.0.2-alpha";

    public static AssetManager assetManager;
    public static boolean debug;

From source file com.lazyrunner.LazyRunner.java

public class LazyRunner extends Game {

    private AssetManager manager;

    protected PantallaJuego pantallaJuego;
    protected GameOverScreen gameOver;