List of usage examples for com.badlogic.gdx Game subclass-usage
From source file de.caffeineaddicted.sgl.messages.MessageBasedGame.java
/** * @author Malte Heinzelmann */ public abstract class MessageBasedGame extends Game implements Pausable, Disposeable, Resizable { protected Bundle bundle; private boolean paused = false;
From source file de.cubicvoxel.openspacebox.OpenSpaceBox.java
/** * Main * * @author Maik Becker {@literal <hi@maik.codes>} */ public class OpenSpaceBox extends Game {
From source file de.fgerbig.spacepeng.SpacePeng.java
public class SpacePeng extends Game { // services public static final AssetManager assetManager = new AssetManager(); public static final PreferencesManager preferencesManager = new PreferencesManager(); public static final ProfileManager profileManager = new ProfileManager();
From source file de.hasait.tanks.util.common.Game.java
/** * */ public class Game<C extends AbstractScreenContext> extends com.badlogic.gdx.Game { private final Function<Game<C>, C> _contextFactory;
From source file de.longri.cachebox3.develop.tools.skin_editor.SkinEditorGame.java
/** * Main game class I re-use everywhere in this program. * * @author Yanick Bourbeau */ public class SkinEditorGame extends Game {
From source file de.myreality.acidsnake.SnakeGame.java
public class SnakeGame extends Game { private GoogleInterface googleInterface; public SnakeGame(GoogleInterface googleInterface) { this.googleInterface = googleInterface;
From source file de.thomas.pure_tetris.Tetris.java
public class Tetris extends Game { public SpriteBatch batch; @Override public void create() { batch = new SpriteBatch();
From source file demo.SnakeGame.java
/**
* SnakeGame.java
* <p/>
* Comment
*
* @author saravanakumar.chinra
From source file dhx.amidakuji.view.AmidakujiMain.java
/**
*
* @author Benjamin Lsch
* @version 0.4
*
*/
From source file dk.sidereal.lumm.architecture.Lumm.java
/**
* Bridge between LibGDX {@link ApplicationListener} and Lumm's {@link Lumm}.
* <p>
* Creates a {@link Lumm} instance using a {@link LummConfiguration} instance
* for changing framework settings, as well as a {@link LummScene} instance to
* redirect to. The {@link LummConfiguration} parameter is not necessary, as