Example usage for com.badlogic.gdx Game subclass-usage

List of usage examples for com.badlogic.gdx Game subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Game subclass-usage.

Usage

From source file de.caffeineaddicted.sgl.messages.MessageBasedGame.java

/**
 * @author Malte Heinzelmann
 */
public abstract class MessageBasedGame extends Game implements Pausable, Disposeable, Resizable {
    protected Bundle bundle;
    private boolean paused = false;

From source file de.cubicvoxel.openspacebox.OpenSpaceBox.java

/**
 * Main
 *
 * @author Maik Becker {@literal <hi@maik.codes>}
 */
public class OpenSpaceBox extends Game {

From source file de.fgerbig.spacepeng.SpacePeng.java

public class SpacePeng extends Game {

    // services
    public static final AssetManager assetManager = new AssetManager();
    public static final PreferencesManager preferencesManager = new PreferencesManager();
    public static final ProfileManager profileManager = new ProfileManager();

From source file de.hasait.tanks.util.common.Game.java

/**
 *
 */
public class Game<C extends AbstractScreenContext> extends com.badlogic.gdx.Game {

    private final Function<Game<C>, C> _contextFactory;

From source file de.longri.cachebox3.develop.tools.skin_editor.SkinEditorGame.java

/**
 * Main game class I re-use everywhere in this program.
 *
 * @author Yanick Bourbeau
 */
public class SkinEditorGame extends Game {

From source file de.myreality.acidsnake.SnakeGame.java

public class SnakeGame extends Game {

    private GoogleInterface googleInterface;

    public SnakeGame(GoogleInterface googleInterface) {
        this.googleInterface = googleInterface;

From source file de.thomas.pure_tetris.Tetris.java

public class Tetris extends Game {
    public SpriteBatch batch;

    @Override
    public void create() {
        batch = new SpriteBatch();

From source file demo.SnakeGame.java

/**
 * SnakeGame.java
 * <p/>
 * Comment
 *
 * @author saravanakumar.chinra

From source file dhx.amidakuji.view.AmidakujiMain.java

/**
 * 
 * @author Benjamin Lsch
 * @version 0.4
 * 
 */

From source file dk.sidereal.lumm.architecture.Lumm.java

/**
 * Bridge between LibGDX {@link ApplicationListener} and Lumm's {@link Lumm}.
 * <p>
 * Creates a {@link Lumm} instance using a {@link LummConfiguration} instance
 * for changing framework settings, as well as a {@link LummScene} instance to
 * redirect to. The {@link LummConfiguration} parameter is not necessary, as