Example usage for com.badlogic.gdx Game subclass-usage

List of usage examples for com.badlogic.gdx Game subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Game subclass-usage.

Usage

From source file com.algodal.gdxscreen.GdxGame.java

/**
 * This is the main class of the library the user will interact with.
 * It extends the Game but you are advised not to override any of the
 * Game's methods unless you know what you are doing.  You are advised
 * instead to override only two of GdxGame methods: initialize() and
 * deinitialize():  initialize() is the first method called within

From source file com.andgate.ikou.Ikou.java

public class Ikou extends Game {
    private static final String TAG = "Ikou Main Class";
    public float ppm = 0.0f;
    public float worldWidth = 0.0f;
    public float worldHeight = 0.0f;

From source file com.andgate.pokeadot.PokeADot.java

public class PokeADot extends Game {
    public enum GameMode {
        PLAY, PRACTICE, NONE
    }

    public SpriteBatch batch;

From source file com.android.projet.projetandroid.game.superjumper.SuperJumper.java

public class SuperJumper extends Game {
    // used by all screens
    public SpriteBatch batcher;
    public ActionResolver actionResolver;

    public SuperJumper(ActionResolver actionResolver) {

From source file com.asg.guesswhat.GuessWhat.java

public class GuessWhat extends Game {
    boolean firstTimeCreate = true;
    FPSLogger fps;

    @Override
    public void create() {

From source file com.axatrikx.solor.Solor.java

/**
 * The Main Game class.
 * 
 * @author Amal Bose
 * 
 */

From source file com.badlogic.gdx.ai.tests.BehaviorTreeViewer.java

/** @author davebaol */
public class BehaviorTreeViewer extends Game implements Screen {

    public static void main(String[] argv) {
        LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
        config.r = config.g = config.b = config.a = 8;

From source file com.badlogic.gdx.physics.bullet.demo.BulletDemoDesktopApplication.java

public class BulletDemoDesktopApplication extends Game {
    public BulletDemoDesktopApplication() {
    }

    @Override
    public void create() {

From source file com.badlogic.invaders.Invaders.java

public class Invaders extends Game {

    /** Music needs to be a class property to prevent being disposed. */
    private Music music;
    private FPSLogger fps;

From source file com.badlogicgames.superjumper.SuperJumper.java

public class SuperJumper extends Game {
    boolean firstTimeCreate = true;
    FPSLogger fps;

    @Override
    public void create() {