List of usage examples for com.badlogic.gdx Game subclass-usage
From source file com.github.fauu.helix.editor.HelixEditor.java
public class HelixEditor extends Game { private static HelixEditor instance; private EventBus uiEventBus;
From source file com.github.fauu.helix.HelixGame.java
public class HelixGame extends Game { private static HelixGame instance; @Override public void create() {
From source file com.github.unluckyninja.defenseofhuman.DefenseOfHuman.java
/** * @author UnluckyNinja */ public class DefenseOfHuman extends Game { public static final DefenseOfHuman game = new DefenseOfHuman();
From source file com.github.unluckyninja.mousekiller.MouseKiller.java
public class MouseKiller extends Game { static int width = 800; static int height = 600; public static final float PIXEL2BOX = 0.05f; public static final float BOX2PIXEL = 20f;
From source file com.gmail.bleedobsidian.logicbuilder.LogicBuilder.java
/** * Logic-Builder. * * @author Jesse Prescott (BleedObsidian) */ public class LogicBuilder extends Game {
From source file com.gmail.emersonmx.asteroids.game.Asteroids.java
public class Asteroids extends Game { public Assets assets; public SpriteBatch batch; @Override
From source file com.gmail.emersonmx.tictactoe.TicTacToe.java
public class TicTacToe extends com.badlogic.gdx.Game { public static final int WINDOW_WIDTH = 480; public static final int WINDOW_HEIGHT = 640; public AssetManager manager;
From source file com.gsdstr.wallpaper.blob.SuperWallpaper.java
public class SuperWallpaper extends Game {
FPSLogger _fpsLogger;
GameScreen _gameScreen;
Assets _assets;
From source file com.havidarou.MeduNetjer.game.AbstractGame.java
/** * Extends Game, implements IGame * */ public abstract class AbstractGame extends Game implements IGame { // protected final String logTag = "MtxAbstractGame";
From source file com.idp.engine.App.java
/** * Base class for non-gaming mobile applications. * * @author dhabensky <dhabensky@idp-crew.com> */ public class App extends Game {