Java tutorial
/******************************************************************************* * Copyright 2012-Present, MoribitoTech * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.diins.matchteamv2.mtx.game; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.scenes.scene2d.Action; import com.badlogic.gdx.scenes.scene2d.Touchable; import com.badlogic.gdx.scenes.scene2d.actions.Actions; import com.diins.matchteamv2.mtx.android.IAndroidObject; import com.diins.matchteamv2.mtx.asset.AbstractAssets; import com.diins.matchteamv2.mtx.interfaces.IGame; import com.diins.matchteamv2.mtx.managers.MusicManager; import com.diins.matchteamv2.mtx.managers.SettingsManager; import com.diins.matchteamv2.mtx.screen.AbstractScreen; import com.diins.matchteamv2.mtx.settings.MtxLogger; import com.diins.matchteamv2.mtx.utils.UtilsDisposer; /** * Extends Game, implements IGame * */ public abstract class AbstractGame extends Game implements IGame { // protected final String logTag = "MtxAbstractGame"; public static boolean logActive = true; // private AbstractAssets assets; private MusicManager musicManager; private IAndroidObject androidObject; // private boolean isInitialScreenSet; private AbstractScreen previousScreenToDispose; private boolean isDisposeScreen = false; @Override public void create() { isInitialScreenSet = false; musicManager = new MusicManager(); // setUpAppSettings(); setUpAssets(); setUpLoadingScreen(); // SettingsManager.setSettings(); } @Override public void resume() { super.resume(); SettingsManager.setSettings(); } /** * Get android object from android backend * */ public IAndroidObject getAndroidObject() { return androidObject; } /** * Set android object from android backend * */ public void setAndroidObject(IAndroidObject androidObject) { this.androidObject = androidObject; } /** * Get assets * */ public AbstractAssets getAssets() { return assets; } /** * Set assets * */ public void setAssets(AbstractAssets assets) { this.assets = assets; } /** * Get true/false if initial screen is set * */ public boolean isInitialScreenSet() { return isInitialScreenSet; } /** * Set true/false if initial screen is set * */ public void setInitialScreenSet(boolean isInitialScreenSet) { this.isInitialScreenSet = isInitialScreenSet; } /** * Get music manager, it uses "AudioManager" and communicates with * "SettingsManager" * */ public MusicManager getMusicManager() { return musicManager; } /** * BETA method (Works fine, but need lots of test) <br> * Screen to screen transition, only works for Scene2D Stage based game, * actionCurrent is applied to current stage when it is completed * (Sequence), actionNext is applied to new screens stage as intro for next * screen * <p> * * WARNING! Do not use dispose anywhere else for stage/screen, if dispose * true here * * @param currentScreen * the screen currently set * @param actionCurrent * Scene2D action to be applied to current screen stage * @param nextScreen * the next screen to be set * @param actionNext * Scene2D action to be applied to next screen stage * @param disposeScreen * dispose current screen after transition completed * */ public void setScreenWithTransition(final AbstractScreen currentScreen, final Action actionCurrent, final AbstractScreen nextScreen, final Action actionNext, final boolean disposeScreen) { // currentScreen.getStage().getRoot().setTouchable(Touchable.disabled); nextScreen.getStage().getRoot().setTouchable(Touchable.disabled); // previousScreenToDispose = currentScreen; if (actionCurrent != null && currentScreen != null) { currentScreen.getStage().addAction(Actions.sequence(actionCurrent, new Action() { @Override public boolean act(float delta) { if (actionNext != null) { setScreen(nextScreen); nextScreen.getStage().addAction(actionNext); nextScreen.getStage().getRoot().setTouchable(Touchable.enabled); isDisposeScreen = disposeScreen; } else { setScreen(nextScreen); nextScreen.getStage().getRoot().setTouchable(Touchable.enabled); isDisposeScreen = disposeScreen; } return true; } })); } else { if (actionNext != null) { setScreen(nextScreen); nextScreen.getStage().getRoot().setTouchable(Touchable.enabled); nextScreen.getStage().addAction(actionNext); isDisposeScreen = disposeScreen; } else { setScreen(nextScreen); nextScreen.getStage().getRoot().setTouchable(Touchable.enabled); isDisposeScreen = disposeScreen; } } } @Override public void render() { super.render(); // FIXME // Not very happy with this solution, look for better one if (isDisposeScreen) { if (previousScreenToDispose != null) { try { UtilsDisposer.disposeScreen(previousScreenToDispose); previousScreenToDispose = null; isDisposeScreen = false; } catch (Exception e) { // Worst case scenario, continue without disposing screen MtxLogger.log(logActive, true, logTag, "Failed to dispose previous screen after transition. DO NOT USE DISPOSE ANYWHERE ELSE"); Gdx.app.log("MtxImportant", e.getMessage()); previousScreenToDispose = null; isDisposeScreen = false; } } } // FIXME // Think about this solution later, not satisfied musicManager.checkShuffleMusicFinished(); } }