Example usage for com.badlogic.gdx Game subclass-usage

List of usage examples for com.badlogic.gdx Game subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Game subclass-usage.

Usage

From source file com.strategames.engine.game.GameEngine.java

abstract public class GameEngine extends com.badlogic.gdx.Game
        implements ContactListener, OnMusicFilesReceivedListener {
    public enum GAME_STATE {
        NONE, RUNNING, PAUSED
    };

From source file com.sturdyhelmetgames.dodgethecars.DodgeTheCarsGame.java

/**
 * Main game class for the game.
 * 
 * @author Antti 18.6.2012
 * 
 */

From source file com.sturdyhelmetgames.roomforchange.RoomForChangeGame.java

public class RoomForChangeGame extends Game {

    @Override
    public void create() {
        Assets.loadGameData();

From source file com.subzero.runners.Runners.java

public class Runners extends Game {
    MainMenuScreen mainMenuScreen;
    GameScreen gameScreen;
    AssetManager assetManager;
    private boolean loaded = false;
    public static IGoogleServices googleServices;

From source file com.teocci.superjumper.core.SuperJumper.java

public class SuperJumper extends Game {
    // used by all screens
    public SpriteBatch batcher;

    @Override
    public void create() {

From source file com.theinvader360.racegame.RaceGame.java

public class RaceGame extends Game {
    public static final int VIRTUAL_WIDTH = 240;
    public static final int VIRTUAL_HEIGHT = 320;
    public static final float ASPECT_RATIO = (float) VIRTUAL_WIDTH / (float) VIRTUAL_HEIGHT;
    public static Rectangle viewport;

From source file com.theinvader360.tutorial.libgdx.gameservices.TutorialLibgdxGameservices.java

public class TutorialLibgdxGameservices extends Game {
    ActionResolver actionResolver;
    boolean firstTimeCreate = true;

    public TutorialLibgdxGameservices(ActionResolver actionResolver) {
        this.actionResolver = actionResolver;

From source file com.torrosoft.triviazo.TriviazoGame.java

/**
 * The game's main class, called as application events are fired. It centralizes
 * the entire game logic.
 * 
 * @author Sergio Torr
 * @since 01/05/2013

From source file com.xemplar.games.android.nerdshooter.NerdShooter.java

public class NerdShooter extends Game {
    public static final NetworkHandle NETWORK_HANDLE = new NetworkHandle("The_Next_Guy", "loomis240");

    public static boolean PREF_AUDIO = false;
    public static boolean PREF_LEFTY = false;
    public static boolean PREF_SLIDE = false;

From source file de.bitbrain.craft.GuiceGame.java

/**
 * Injected implementation of a game
 *
 * @author Miguel Gonzalez <miguel-gonzalez@gmx.de>
 * @since 1.0
 * @version 1.0