List of usage examples for com.badlogic.gdx Game subclass-usage
From source file com.strategames.engine.game.GameEngine.java
abstract public class GameEngine extends com.badlogic.gdx.Game implements ContactListener, OnMusicFilesReceivedListener { public enum GAME_STATE { NONE, RUNNING, PAUSED };
From source file com.sturdyhelmetgames.dodgethecars.DodgeTheCarsGame.java
/**
* Main game class for the game.
*
* @author Antti 18.6.2012
*
*/
From source file com.sturdyhelmetgames.roomforchange.RoomForChangeGame.java
public class RoomForChangeGame extends Game { @Override public void create() { Assets.loadGameData();
From source file com.subzero.runners.Runners.java
public class Runners extends Game { MainMenuScreen mainMenuScreen; GameScreen gameScreen; AssetManager assetManager; private boolean loaded = false; public static IGoogleServices googleServices;
From source file com.teocci.superjumper.core.SuperJumper.java
public class SuperJumper extends Game { // used by all screens public SpriteBatch batcher; @Override public void create() {
From source file com.theinvader360.racegame.RaceGame.java
public class RaceGame extends Game { public static final int VIRTUAL_WIDTH = 240; public static final int VIRTUAL_HEIGHT = 320; public static final float ASPECT_RATIO = (float) VIRTUAL_WIDTH / (float) VIRTUAL_HEIGHT; public static Rectangle viewport;
From source file com.theinvader360.tutorial.libgdx.gameservices.TutorialLibgdxGameservices.java
public class TutorialLibgdxGameservices extends Game { ActionResolver actionResolver; boolean firstTimeCreate = true; public TutorialLibgdxGameservices(ActionResolver actionResolver) { this.actionResolver = actionResolver;
From source file com.torrosoft.triviazo.TriviazoGame.java
/**
* The game's main class, called as application events are fired. It centralizes
* the entire game logic.
*
* @author Sergio Torr
* @since 01/05/2013
From source file com.xemplar.games.android.nerdshooter.NerdShooter.java
public class NerdShooter extends Game { public static final NetworkHandle NETWORK_HANDLE = new NetworkHandle("The_Next_Guy", "loomis240"); public static boolean PREF_AUDIO = false; public static boolean PREF_LEFTY = false; public static boolean PREF_SLIDE = false;
From source file de.bitbrain.craft.GuiceGame.java
/**
* Injected implementation of a game
*
* @author Miguel Gonzalez <miguel-gonzalez@gmx.de>
* @since 1.0
* @version 1.0