List of usage examples for com.badlogic.gdx Game subclass-usage
From source file headmade.arttag.DirectedGame.java
public abstract class DirectedGame extends Game { private static final String TAG = DirectedGame.class.getName(); private boolean init; private AbstractGameScreen currScreen; private AbstractGameScreen nextScreen;
From source file im.ligas.worms.WormsGame.java
/** * @author Miroslav Ligas */ public class WormsGame extends Game { public SpriteBatch batch; public BitmapFont font;
From source file io.github.deathsbreedgames.libgdxtemplate.LibGDXTemplate.java
/**
* The main class of the game.
*
* @author Nicols A. Ortega
* @version 15.02.07
*/
From source file io.github.deathsbreedgames.spacerun.SpaceRun.java
/**
* The main class of the game.
*
* @author Nicols A. Ortega
* @version 14.12.22
*/
From source file io.lonelyrobot.empires.cl.gl.CoreClient.java
public class CoreClient extends Game { private SolObject star, planet, pl2; /** This holds all of the game data */ private SolarSystem system;
From source file io.piotrjastrzebski.dungen.DungenGame.java
public class DungenGame extends Game { // 'target' resolution public final static int WIDTH = 1280; public final static int HEIGHT = 720; public final static float SCALE = 32f; public final static float INV_SCALE = 1.f / SCALE;
From source file io.piotrjastrzebski.sfg.SFGApp.java
public class SFGApp extends Game { public final static boolean DEBUG = false; public final static boolean DEBUG_IAP = false; public final static boolean DEBUG_GMS = false; public final static boolean DEBUG_BOX2D = false; public final static boolean DEBUG_FPS = false;
From source file it.alcacoop.backgammon.GnuBackgammon.java
public class GnuBackgammon extends Game implements ApplicationListener { public GameScreen gameScreen; private MatchOptionsScreen matchOptionsScreen; public MainMenuScreen menuScreen; public TwoPlayersScreen twoplayersScreen;
From source file it.alcacoop.fourinaline.FourInALine.java
public class FourInALine extends Game implements ApplicationListener { private Timer transitionTimer; private int resolutions[][] = { { 1280, 740 }, { 800, 480 }, { 480, 320 } }; private String[] resname = { "hdpi", "mdpi", "ldpi" }; public int resolution[];
From source file kyle.game.besiege.BesiegeMain.java
public class BesiegeMain extends Game { public static int WIDTH = 400; public static int HEIGHT = 512; public static int appType; // 0: desktop, 1: android, 2: Html5, 3: iOS public MapScreen mapScreen; public MainMenuScreen mainMenuScreen;