Example usage for com.badlogic.gdx Game subclass-usage

List of usage examples for com.badlogic.gdx Game subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Game subclass-usage.

Usage

From source file headmade.arttag.DirectedGame.java

public abstract class DirectedGame extends Game {
    private static final String TAG = DirectedGame.class.getName();

    private boolean init;
    private AbstractGameScreen currScreen;
    private AbstractGameScreen nextScreen;

From source file im.ligas.worms.WormsGame.java

/**
 * @author Miroslav Ligas
 */
public class WormsGame extends Game {
    public SpriteBatch batch;
    public BitmapFont font;

From source file io.github.deathsbreedgames.libgdxtemplate.LibGDXTemplate.java

/**
 * The main class of the game.
 * 
 * @author Nicols A. Ortega
 * @version 15.02.07
 */

From source file io.github.deathsbreedgames.spacerun.SpaceRun.java

/**
 * The main class of the game.
 * 
 * @author Nicols A. Ortega
 * @version 14.12.22
 */

From source file io.lonelyrobot.empires.cl.gl.CoreClient.java

public class CoreClient extends Game {

    private SolObject star, planet, pl2;

    /** This holds all of the game data */
    private SolarSystem system;

From source file io.piotrjastrzebski.dungen.DungenGame.java

public class DungenGame extends Game {
    // 'target' resolution
    public final static int WIDTH = 1280;
    public final static int HEIGHT = 720;
    public final static float SCALE = 32f;
    public final static float INV_SCALE = 1.f / SCALE;

From source file io.piotrjastrzebski.sfg.SFGApp.java

public class SFGApp extends Game {
    public final static boolean DEBUG = false;
    public final static boolean DEBUG_IAP = false;
    public final static boolean DEBUG_GMS = false;
    public final static boolean DEBUG_BOX2D = false;
    public final static boolean DEBUG_FPS = false;

From source file it.alcacoop.backgammon.GnuBackgammon.java

public class GnuBackgammon extends Game implements ApplicationListener {

    public GameScreen gameScreen;
    private MatchOptionsScreen matchOptionsScreen;
    public MainMenuScreen menuScreen;
    public TwoPlayersScreen twoplayersScreen;

From source file it.alcacoop.fourinaline.FourInALine.java

public class FourInALine extends Game implements ApplicationListener {

    private Timer transitionTimer;
    private int resolutions[][] = { { 1280, 740 }, { 800, 480 }, { 480, 320 } };
    private String[] resname = { "hdpi", "mdpi", "ldpi" };
    public int resolution[];

From source file kyle.game.besiege.BesiegeMain.java

public class BesiegeMain extends Game {
    public static int WIDTH = 400;
    public static int HEIGHT = 512;
    public static int appType; // 0: desktop, 1: android, 2: Html5, 3: iOS
    public MapScreen mapScreen;
    public MainMenuScreen mainMenuScreen;