List of usage examples for com.badlogic.gdx Game subclass-usage
From source file edu.franklin.practicum.f15.strategygame.StrategyGame.java
public class StrategyGame extends Game { private int WinWidth = -1; private int WinHeight = -1; public int DefaultMapWidth = -1; public int DefaultMapHeight = -1; public int SafeSpace = -1;
From source file edu.lehigh.cse.lol.Lol.java
/**
* A Lol object is the outermost container for all of the functionality of the
* game. It implements ApplicationListener (through Game), which provides hooks
* for GDX to render the game, stop it, resume it, etc.
*
* Lol is not responsible for doing anything significant. It keeps track of
From source file es.danirod.jddprototype.game.controlador.MainGame.java
/** * This is our main game. This is the class that we pass to the Application in Android launcher * as well as in desktop launcher. Because we want to create a screen-based game, we use Game * class, which has methods for creating multiple screens. */ public class MainGame extends Game {
From source file es.danirod.jddprototype.game.MainGame.java
/** * This is our main game. This is the class that we pass to the Application in Android launcher * as well as in desktop launcher. Because we want to create a screen-based game, we use Game * class, which has methods for creating multiple screens. */ public class MainGame extends Game {
From source file es.danirod.jumpdontdie.game.MainGame.java
/** * This is our main game. This is the class that we pass to the Application in Android launcher * as well as in desktop launcher. Because we want to create a screen-based game, we use Game * class, which has methods for creating multiple screens. */ public class MainGame extends Game {
From source file eu.asterics.component.actuator.ponggame.AstericsPong.java
public class AstericsPong extends Game { public static final String LOG = AstericsPong.class.getSimpleName(); public static AstericsPong instance = null; Standings standings = null;
From source file eu.rubenrosado.inmisericordia.MainGame.java
/**
* This class is called by the engine libgdx to manage the game
*
* @author Ruben Rosado
*
*/
From source file exodus.Sosaria.java
/** * * @author Paul */ public class Sosaria extends Game {
From source file fr.plafogaj.game.BananaKnight.java
public class BananaKnight extends Game { public static final String TITLE = "Banana Knight Game"; public static final int WIDTH = 1280, HEIGHT = 600; public SpriteBatch batch; public BitmapFont font;
From source file halive.shootinoutside.ShootinOutside.java
public class ShootinOutside extends Game { private RenderThreadTaskScheduler scheduler; @Override public void render() {