Example usage for com.badlogic.gdx Game subclass-usage

List of usage examples for com.badlogic.gdx Game subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Game subclass-usage.

Usage

From source file edu.franklin.practicum.f15.strategygame.StrategyGame.java

public class StrategyGame extends Game {
    private int WinWidth = -1;
    private int WinHeight = -1;
    public int DefaultMapWidth = -1;
    public int DefaultMapHeight = -1;
    public int SafeSpace = -1;

From source file edu.lehigh.cse.lol.Lol.java

/**
 * A Lol object is the outermost container for all of the functionality of the
 * game. It implements ApplicationListener (through Game), which provides hooks
 * for GDX to render the game, stop it, resume it, etc.
 *
 * Lol is not responsible for doing anything significant. It keeps track of

From source file es.danirod.jddprototype.game.controlador.MainGame.java

/**
 * This is our main game. This is the class that we pass to the Application in Android launcher
 * as well as in desktop launcher. Because we want to create a screen-based game, we use Game
 * class, which has methods for creating multiple screens.
 */
public class MainGame extends Game {

From source file es.danirod.jddprototype.game.MainGame.java

/**
 * This is our main game. This is the class that we pass to the Application in Android launcher
 * as well as in desktop launcher. Because we want to create a screen-based game, we use Game
 * class, which has methods for creating multiple screens.
 */
public class MainGame extends Game {

From source file es.danirod.jumpdontdie.game.MainGame.java

/**
 * This is our main game. This is the class that we pass to the Application in Android launcher
 * as well as in desktop launcher. Because we want to create a screen-based game, we use Game
 * class, which has methods for creating multiple screens.
 */
public class MainGame extends Game {

From source file eu.asterics.component.actuator.ponggame.AstericsPong.java

public class AstericsPong extends Game {
    public static final String LOG = AstericsPong.class.getSimpleName();

    public static AstericsPong instance = null;

    Standings standings = null;

From source file eu.rubenrosado.inmisericordia.MainGame.java

/**
 * This class is called by the engine libgdx to manage the game
 * 
 * @author Ruben Rosado
 * 
 */

From source file exodus.Sosaria.java

/**
 *
 * @author Paul
 */
public class Sosaria extends Game {

From source file fr.plafogaj.game.BananaKnight.java

public class BananaKnight extends Game {
    public static final String TITLE = "Banana Knight Game";
    public static final int WIDTH = 1280, HEIGHT = 600;

    public SpriteBatch batch;
    public BitmapFont font;

From source file halive.shootinoutside.ShootinOutside.java

public class ShootinOutside extends Game {

    private RenderThreadTaskScheduler scheduler;

    @Override
    public void render() {