List of usage examples for com.badlogic.gdx Game subclass-usage
From source file com.quadbits.gdxhelper.LWPGame.java
/** * */ public abstract class LWPGame extends Game { float dim; boolean panningEnabled;
From source file com.redthirddivision.astilade.Astilade.java
/**
* <strong>Project:</strong> Kingdom of Astilade-core <br>
* <strong>File:</strong> Astilade.java
*
* @author <a href = "http://redthirddivision.com/team/BossLetsPlays"> Matthew Rogers</a>
*/
From source file com.redtoorange.game.Core.java
/**
* Core.java - Core game class that handles the different states. Can be given a debugging flag that will cause the
* debug renderer to be used and verbose logging to the console.
*
* @author Andrew McGuiness
* @version 21/Apr/2017
From source file com.sadafnoor.accelerometerInputProcessorTests.AccelerometerInputProcessorTestGame.java
public class AccelerometerInputProcessorTestGame extends Game { @Override public void create() { // TODO Auto-generated method stub setScreen(new AccelerometerInputProcessorTestScreen(this)); }
From source file com.sandeel.bushidoblocks.BushidoBlocks.java
public class BushidoBlocks extends Game implements ApplicationListener { private ActionResolver actionResolver; // for platform-specific actions private Leaderboard leaderboard; // for Swarm leaderboard on Android public BushidoBlocks(Leaderboard leaderboard, ActionResolver ar) {
From source file com.sawan.mathattack.game.AbstractGame.java
/** * Extends Game, implements IGame. */ public abstract class AbstractGame extends Game implements IGame { // /** The log tag. */
From source file com.sidereal.dolphinoes.architecture.DolphinOES.java
/** Bridge between LibGDX {@link ApplicationListener} and DolphinOES' {@link DolphinOES}.
* <p>
* Creates a {@link DolphinOES} instance using a {@link DolphinOESConfiguration} instance for changing framework
* settings, as well as a {@link GameScene} instance to redirect to. The DolphinOES {@link DolphinOESConfiguration}
* parameter is not necessary, as there are 2 constructors that can be called, {@link DolphinOES#DolphinOES(GameScene)}
* and {@link DolphinOES#DolphinOES(GameScene, DolphinOESConfiguration)}
From source file com.siondream.superjumper.SuperJumper.java
public class SuperJumper extends Game { // used by all screens public SpriteBatch batcher; @Override public void create() {
From source file com.sixth.fodder.graphics.Fodder.java
/** * * @author sixth */ public class Fodder extends Game { private static Fodder game;
From source file com.stc.runner.MartianRun.java
public class MartianRun extends Game { public MartianRun(GameEventListener listener) { GameManager.getInstance().setGameEventListener(listener); }