Example usage for com.badlogic.gdx Game subclass-usage

List of usage examples for com.badlogic.gdx Game subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Game subclass-usage.

Usage

From source file com.quadbits.gdxhelper.LWPGame.java

/**
 *
 */
public abstract class LWPGame extends Game {
    float dim;
    boolean panningEnabled;

From source file com.redthirddivision.astilade.Astilade.java

/**
 * <strong>Project:</strong> Kingdom of Astilade-core <br>
 * <strong>File:</strong> Astilade.java
 *
 * @author <a href = "http://redthirddivision.com/team/BossLetsPlays"> Matthew Rogers</a>
 */

From source file com.redtoorange.game.Core.java

/**
 * Core.java - Core game class that handles the different states.  Can be given a debugging flag that will cause the
 * debug renderer to be used and verbose logging to the console.
 *
 * @author Andrew McGuiness
 * @version 21/Apr/2017

From source file com.sadafnoor.accelerometerInputProcessorTests.AccelerometerInputProcessorTestGame.java

public class AccelerometerInputProcessorTestGame extends Game {
    @Override
    public void create() {
        // TODO Auto-generated method stub
        setScreen(new AccelerometerInputProcessorTestScreen(this));
    }

From source file com.sandeel.bushidoblocks.BushidoBlocks.java

public class BushidoBlocks extends Game implements ApplicationListener {

    private ActionResolver actionResolver; // for platform-specific actions
    private Leaderboard leaderboard; // for Swarm leaderboard on Android

    public BushidoBlocks(Leaderboard leaderboard, ActionResolver ar) {

From source file com.sawan.mathattack.game.AbstractGame.java

/**
 * Extends Game, implements IGame.
 */
public abstract class AbstractGame extends Game implements IGame {
    //
    /** The log tag. */

From source file com.sidereal.dolphinoes.architecture.DolphinOES.java

/** Bridge between LibGDX {@link ApplicationListener} and DolphinOES' {@link DolphinOES}.
 * <p>
 * Creates a {@link DolphinOES} instance using a {@link DolphinOESConfiguration} instance for changing framework
 * settings, as well as a {@link GameScene} instance to redirect to. The DolphinOES {@link DolphinOESConfiguration}
 * parameter is not necessary, as there are 2 constructors that can be called, {@link DolphinOES#DolphinOES(GameScene)}
 * and {@link DolphinOES#DolphinOES(GameScene, DolphinOESConfiguration)}

From source file com.siondream.superjumper.SuperJumper.java

public class SuperJumper extends Game {
    // used by all screens
    public SpriteBatch batcher;

    @Override
    public void create() {

From source file com.sixth.fodder.graphics.Fodder.java

/**
 *
 * @author sixth
 */
public class Fodder extends Game {
    private static Fodder game;

From source file com.stc.runner.MartianRun.java

public class MartianRun extends Game {

    public MartianRun(GameEventListener listener) {
        GameManager.getInstance().setGameEventListener(listener);
    }