List of usage examples for com.badlogic.gdx Game subclass-usage
From source file com.entermoor.blackandwhiteforest.BlackAndWhiteForest.java
/**
* <p>
* I wish to express my most sincere thanks for
* <a href="libgdx.badlogicgames.com">libGDX</a> and
* <a href="http://blog.sina.com.cn/weyingkj">Potato</a>
* </p>
From source file com.evoluzion.Evoluzion.java
public class Evoluzion extends Game { MenuInicio menu; @Override public void create() {
From source file com.flaiker.reaktio.Reaktio.java
public class Reaktio extends Game { private static final String LOG = Reaktio.class.getSimpleName(); // Services private PreferencesManager preferencesManager;
From source file com.forerunnergames.peril.client.application.LibGdxGameWrapper.java
/**
* Wraps the actual {@link Application} instance inside of a {@link Game}, which implements
* {@link com.badlogic.gdx.ApplicationListener} because all of the executable sub-projects (android, desktop, & ios)
* must be passed an {@link com.badlogic.gdx.ApplicationListener} instance.
* <p/>
* In other words, LibGDX demands ultimate control over the client application, so the best way to deal with that is to
From source file com.gag.gag1.GagGame.java
public class GagGame extends Game { boolean firstTimeCreate = true; FPSLogger fps; @Override public void create() {
From source file com.game.libgdx.roguelikeengine.Explorer_libgdx.java
public class Explorer_libgdx extends Game { private SpriteBatch batch; @Override public void create() { BackgroundMusic.setup();
From source file com.gamejolt.mikykr5.ceidecpong.GameCore.java
/**
* This is the central class of the Game. It is in charge of maintaining the game's
* life cycle and switching between the different application states. It also renders
* the fade effects when switching states.
*
* @author Miguel Astor
From source file com.garciagars.Game.java
public class Game extends com.badlogic.gdx.Game implements InputProcessor { public interface GameCallback { void onGameOver(float score); }
From source file com.gdx.bomberman.Main.java
public class Main extends Game implements ApplicationListener { /** * It is very common to draw a texture mapped to rectangular geometry. * It is also very common to draw the same texture or various regions of * that texture many times. It would be inefficient to send each rectangle
From source file com.github.badoualy.badoualyve.ui.WantedGame.java
/** Main class for GDX framework, handle displaying different screens, and our game engine */ public class WantedGame extends Game implements OnSignedListener, OnFightFinishedListener { public static final String TITLE = "WANTED: Bad-ou-Alyve"; // Pixel-real size