Example usage for com.badlogic.gdx Game subclass-usage

List of usage examples for com.badlogic.gdx Game subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Game subclass-usage.

Usage

From source file com.entermoor.blackandwhiteforest.BlackAndWhiteForest.java

/**
 * <p>
 * I wish to express my most sincere thanks for
 * <a href="libgdx.badlogicgames.com">libGDX</a> and
 * <a href="http://blog.sina.com.cn/weyingkj">Potato</a>
 * </p>

From source file com.evoluzion.Evoluzion.java

public class Evoluzion extends Game {

    MenuInicio menu;

    @Override
    public void create() {

From source file com.flaiker.reaktio.Reaktio.java

public class Reaktio extends Game {
    private static final String LOG = Reaktio.class.getSimpleName();

    // Services
    private PreferencesManager preferencesManager;

From source file com.forerunnergames.peril.client.application.LibGdxGameWrapper.java

/**
 * Wraps the actual {@link Application} instance inside of a {@link Game}, which implements
 * {@link com.badlogic.gdx.ApplicationListener} because all of the executable sub-projects (android, desktop, & ios)
 * must be passed an {@link com.badlogic.gdx.ApplicationListener} instance.
 * <p/>
 * In other words, LibGDX demands ultimate control over the client application, so the best way to deal with that is to

From source file com.gag.gag1.GagGame.java

public class GagGame extends Game {
    boolean firstTimeCreate = true;
    FPSLogger fps;

    @Override
    public void create() {

From source file com.game.libgdx.roguelikeengine.Explorer_libgdx.java

public class Explorer_libgdx extends Game {
    private SpriteBatch batch;

    @Override
    public void create() {
        BackgroundMusic.setup();

From source file com.gamejolt.mikykr5.ceidecpong.GameCore.java

/**
 * This is the central class of the Game. It is in charge of maintaining the game's
 * life cycle and switching between the different application states. It also renders
 * the fade effects when switching states.
 * 
 * @author Miguel Astor

From source file com.garciagars.Game.java

public class Game extends com.badlogic.gdx.Game implements InputProcessor {

    public interface GameCallback {
        void onGameOver(float score);
    }

From source file com.gdx.bomberman.Main.java

public class Main extends Game implements ApplicationListener {

    /**
    * It is very common to draw a texture mapped to rectangular geometry. 
    * It is also very common to draw the same texture or various regions of 
    * that texture many times. It would be inefficient to send each rectangle 

From source file com.github.badoualy.badoualyve.ui.WantedGame.java

/** Main class for GDX framework, handle displaying different screens, and our game engine */
public class WantedGame extends Game implements OnSignedListener, OnFightFinishedListener {

    public static final String TITLE = "WANTED: Bad-ou-Alyve";

    // Pixel-real size