Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.siondream.superjumper; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.g2d.SpriteBatch; public class SuperJumper extends Game { // used by all screens public SpriteBatch batcher; @Override public void create() { batcher = new SpriteBatch(); Settings.load(); Assets.load(); setScreen(new MainMenuScreen(this)); } @Override public void render() { GL20 gl = Gdx.gl; gl.glClearColor(0.0f, 1.0f, 0.0f, 0.0f); gl.glClear(GL20.GL_COLOR_BUFFER_BIT); super.render(); } }