Java tutorial
/* * Copyright 2014 Matthew Rogers "BossLetsPlays". * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.redthirddivision.astilade; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.redthirddivision.astilade.screens.SponsorSplash; /** * <strong>Project:</strong> Kingdom of Astilade-core <br> * <strong>File:</strong> Astilade.java * * @author <a href = "http://redthirddivision.com/team/BossLetsPlays"> Matthew Rogers</a> */ public class Astilade extends Game { public static final String TITLE = "Kingdom of Astilade"; public static final int WIDTH = 1280; public static final int HEIGHT = WIDTH / 16 * 9; public static final boolean DEBUG = true; public static final boolean MAJOR_DEBUG = true; private Screen screen; @Override public void create() { setScreen(new SponsorSplash()); } @Override public void dispose() { super.dispose(); } public static Game getInstance() { return (Game) Gdx.app.getApplicationListener(); } }