Java tutorial
package com.mygdx.game.Sebas; /* * ################################################################################# # # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. # # # ################################################################################# * * */ import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Preferences; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.audio.Sound; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.sebasxogo2d.pantallas.Presentacion; /** * This class is the main class of the game, it inherits from the class * Game of the libgdx API. You need to load the assets on this class (create * method) and dispose it in the dispose() method. * * @author Sebastin Cabanas * @version 1.5 */ public class MeuXogoGame extends Game { // Graphics of user interface public static AssetManager assetManager; public static Skin skin; // Sound state controllers private boolean comprobarSon; private boolean soundState;//Estado true -> enabled false ->disabled // Preferences of the game private Preferences prefs; public final String arquivoPreferencias = "Preferencias.xml"; // Cliks sounds private Sound sonSelect, sonBack; /** * Method which is called when the user turn the application on. It's override * from the same method of the father class. * * @author Sebastin Cabanas */ @Override public void create() { // Load the assets of the game AssetsXogo.cargarTexturas(); /* * Load User Interface (custom buttons, etc...) using the AssetManager class * and an Atlas of textures. */ assetManager = new AssetManager(); assetManager.load("uiskin.atlas", TextureAtlas.class); assetManager.finishLoading(); // Load the styles and the textures in the atlas file. TextureAtlas atlas = assetManager.get("uiskin.atlas", TextureAtlas.class); skin = new Skin(Gdx.files.internal("uiskin.json"), atlas); /* * 'comprobarSon' works only when the user turn on the application and it's only to * show a dialog with a question to the user. It makes that the application ask to * the user if he wants to have the sound enabled or not. */ comprobarSon = true; /* * When the user turn on the application disabled the sound before the user choose * if he wants the sound enabled or not. Default disabled */ soundState = false; // Load the preferences file prefs = Gdx.app.getPreferences(arquivoPreferencias); // Set the value of the sounds loaded in AssetsXogo class to properties of this class. sonSelect = AssetsXogo.sonSelect; sonBack = AssetsXogo.sonBack; // Set the screen to call when the application is turned on. setScreen(new Presentacion(this)); } /** * Get the value of the property 'soundState'. It may be true (Enabled) or * false (Disabled). * * @return State of the sound in the game, it may be true(enabled) or false (disabled) * @author Sebastin Cabanas */ public boolean getSoundState() { return soundState; } /** * Set the value of the property 'soundState'. It can be true (Enabled) or * false (Disabled). * * @param estado The new state to set into soundState. * @author Sebastin Cabanas */ public void setSoundState(boolean estado) { soundState = estado; } /** * Get the value of the property 'comprobarSound'. This property is used to * indicate when the application needs to show a dialog asking to user if he * want to have the sound Enabled or Disabled. * * @return True if the application needs to shows the dialog or false otherwhise. * @author Sebastin Cabanas */ public boolean getComprobarSound() { return comprobarSon; } /** * Set the value of the property 'comprobarSound'. This property is used to * indicate when the application needs to show a dialog asking to user if he * want to have the sound Enabled or Disabled. * * @param estado The new state to set into comprobarSound. * @author Sebastin Cabanas */ public void setComprobarSound(boolean estado) { comprobarSon = estado; } /** * Get an object of the class Preferences which allow the developer to have access * to the preferences file. * * @return Object of the class Preferences * @author Sebastin Cabanas */ public Preferences getPrefs() { return prefs; } /** * Get an object of the class Sound which contains the loaded sound to use when the * user click in a button * * @return Object of the class Sound * @author Sebastin Cabanas */ public Sound sonSelect() { return sonSelect; } /** * Get an object of the class Sound which contains the loaded sound to use when the * user click in the back button * * @return Object of the class Sound * @author Sebastin Cabanas */ public Sound sonBack() { return sonBack; } /** * Method which is called when the user turn the application off. It's override * from the same method of the father class. Dispose all the assets here. * * @author Sebastin Cabanas */ @Override public void dispose() { // Dispose the assets of the game AssetsXogo.liberarTexturas(); // Dispose the user interface assetManager.dispose(); skin.dispose(); super.dispose(); } }