Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mygdx.game; import Screens.SplashScreen; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.utils.TimeUtils; /** * * @author ROSY */ public class RacingGame extends Game { public static final String TITLE = "Fuel2D"; public static final int V_WIDTH = 1280; //virtual dimensions public static final int V_HEIGHT = 720; private int rendCount; private long startTime; private long endTime; @Override public void create() { Gdx.app.log("RacingGame", "App created"); startTime = TimeUtils.millis(); setScreen(new SplashScreen(this)); //** start SpashSreen, with Game parameter **// //(Screen, Boolean twoPlayers) //this.setScreen(new CarSelectionScreen(this)); } @Override public void render() { super.render(); //delegates render method to the active screen rendCount++; } @Override public void dispose() { Gdx.app.log("RacingGame", "App rendered " + rendCount + " times"); Gdx.app.log("RacingGame", "App ended"); endTime = TimeUtils.millis(); Gdx.app.log("RacingGame", "App running for " + (endTime - startTime) / 1000 + " seconds."); } }