com.forerunnergames.peril.client.application.LibGdxGameWrapper.java Source code

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Here is the source code for com.forerunnergames.peril.client.application.LibGdxGameWrapper.java

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/*
 * Copyright  2011 - 2013 Aaron Mahan.
 * Copyright  2013 - 2016 Forerunner Games, LLC.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */

package com.forerunnergames.peril.client.application;

import com.badlogic.gdx.Game;

import com.forerunnergames.tools.common.Application;
import com.forerunnergames.tools.common.Arguments;

/**
 * Wraps the actual {@link Application} instance inside of a {@link Game}, which implements
 * {@link com.badlogic.gdx.ApplicationListener} because all of the executable sub-projects (android, desktop, & ios)
 * must be passed an {@link com.badlogic.gdx.ApplicationListener} instance.
 * <p/>
 * In other words, LibGDX demands ultimate control over the client application, so the best way to deal with that is to
 * wrap & delegate to the actual {@link Application}.
 */
public final class LibGdxGameWrapper extends Game {
    private final Application application;

    LibGdxGameWrapper(final Application application) {
        Arguments.checkIsNotNull(application, "application");

        this.application = application;
    }

    @Override
    public void create() {
        application.initialize();
    }

    @Override
    public void dispose() {
        super.dispose();

        application.shutDown();
    }

    @Override
    public void render() {
        super.render();

        application.update();
    }
}