Java tutorial
/* * Copyright 2011 - 2013 Aaron Mahan. * Copyright 2013 - 2016 Forerunner Games, LLC. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.forerunnergames.peril.client.application; import com.badlogic.gdx.Game; import com.forerunnergames.tools.common.Application; import com.forerunnergames.tools.common.Arguments; /** * Wraps the actual {@link Application} instance inside of a {@link Game}, which implements * {@link com.badlogic.gdx.ApplicationListener} because all of the executable sub-projects (android, desktop, & ios) * must be passed an {@link com.badlogic.gdx.ApplicationListener} instance. * <p/> * In other words, LibGDX demands ultimate control over the client application, so the best way to deal with that is to * wrap & delegate to the actual {@link Application}. */ public final class LibGdxGameWrapper extends Game { private final Application application; LibGdxGameWrapper(final Application application) { Arguments.checkIsNotNull(application, "application"); this.application = application; } @Override public void create() { application.initialize(); } @Override public void dispose() { super.dispose(); application.shutDown(); } @Override public void render() { super.render(); application.update(); } }