Java tutorial
/*********************************************************************************** * The MIT License (MIT) * * * * Copyright (c) 2015 Fabian Lupa * * * * Permission is hereby granted, free of charge, to any person obtaining a copy * * of this software and associated documentation files (the "Software"), to deal * * in the Software without restriction, including without limitation the rights * * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * * copies of the Software, and to permit persons to whom the Software is * * furnished to do so, subject to the following conditions: * * * * The above copyright notice and this permission notice shall be included in all * * copies or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * * SOFTWARE. * ***********************************************************************************/ package com.flaiker.reaktio; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.flaiker.reaktio.screens.MenuScreen; import com.flaiker.reaktio.servcies.PreferencesManager; public class Reaktio extends Game { private static final String LOG = Reaktio.class.getSimpleName(); // Services private PreferencesManager preferencesManager; @Override public void create() { Gdx.app.log(LOG, "Creating game on " + Gdx.app.getType()); preferencesManager = new PreferencesManager(); } @Override public void dispose() { super.dispose(); Gdx.app.log(LOG, "Disposing game"); } @Override public void pause() { super.pause(); Gdx.app.log(LOG, "Pausing game"); } @Override public void resume() { super.resume(); Gdx.app.log(LOG, "Resuming game"); } @Override public void render() { super.render(); } @Override public void resize(int width, int height) { super.resize(width, height); Gdx.app.log(LOG, "Resizing game to: " + width + " x " + height); if (getScreen() == null) setScreen(new MenuScreen(this, null, null)); } public PreferencesManager getPreferencesManager() { return preferencesManager; } }