th.skyousuke.libgdx.xomaisad.XOMaiSad.java Source code

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/*
 * Copyright 2016 Surasek Nusati <surasek@gmail.com>
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package th.skyousuke.libgdx.xomaisad;

import com.badlogic.gdx.Application;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;

public class XOMaiSad extends Game {
    public static final int SCREEN_WIDTH = 1024;
    public static final int SCREEN_HEIGHT = 576;

    public SpriteBatch batch;
    public GlyphLayout glyphLayout;

    @Override
    public void create() {
        batch = new SpriteBatch();
        glyphLayout = new GlyphLayout();

        Gdx.app.setLogLevel(Application.LOG_DEBUG);

        Assets.instance.init();
        setScreen(new MainMenuScreen(this));
    }

    @Override
    public void render() {
        super.render();
    }

    @Override
    public void dispose() {
        Assets.instance.dispose();
        batch.dispose();
    }
}