Java tutorial
/* * Copyright 2016 Surasek Nusati <surasek@gmail.com> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package th.skyousuke.libgdx.xomaisad; import com.badlogic.gdx.Application; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.g2d.GlyphLayout; import com.badlogic.gdx.graphics.g2d.SpriteBatch; public class XOMaiSad extends Game { public static final int SCREEN_WIDTH = 1024; public static final int SCREEN_HEIGHT = 576; public SpriteBatch batch; public GlyphLayout glyphLayout; @Override public void create() { batch = new SpriteBatch(); glyphLayout = new GlyphLayout(); Gdx.app.setLogLevel(Application.LOG_DEBUG); Assets.instance.init(); setScreen(new MainMenuScreen(this)); } @Override public void render() { super.render(); } @Override public void dispose() { Assets.instance.dispose(); batch.dispose(); } }