Java tutorial
/** * @file * @brief Contains the main game class. * * @section LICENSE * * Copyright 2013 Nighthawk Authors (see the AUTHORS file). * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this software * except in compliance with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the License for the specific language governing permissions and limitations under * the License. */ package tk.ebenezeredelman.nighthawk.core; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; /** * @brief The main game class. */ public final class NighthawkGame extends Game { SpriteBatch m_spriteBatch; Texture m_badlogicTexture; @Override public void create() { m_spriteBatch = new SpriteBatch(); m_badlogicTexture = new Texture("badlogic.jpg"); // try { // new FreeTypeFontGenerator(Gdx.files.internal("test.fnt")); // } catch(Exception e) { // e.printStackTrace(); // } // // Bullet.init(); } @Override public void render() { Gdx.gl.glClearColor(1, 0, 0, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); m_spriteBatch.begin(); m_spriteBatch.draw(m_badlogicTexture, 0, 0); m_spriteBatch.end(); } }