tk.makigas.chase.AlienChase.java Source code

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Here is the source code for tk.makigas.chase.AlienChase.java

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/*
 * Alien Chase 2013 -- a remake of Alien Chase 2012 (also developed by me)
 * Copyright (C) 2012, 2013 Dani Rodrguez <danirod@outlook.com>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package tk.makigas.chase;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;

/**
 * Juego de aliens.
 * 
 * @author danirod
 */
public class AlienChase extends Game {

    /** Gestor de recursos usado por el juego. */
    public static final AssetManager MANAGER = new AssetManager();

    public SpriteBatch SB;

    public final AbstractScreen GAMEOVER, GAMEPLAY, LOADING, MAIN;

    public AlienChase() {
        GAMEOVER = new GameOverScreen(this);
        GAMEPLAY = new GameplayScreen(this);
        LOADING = new LoadingScreen(this);
        MAIN = new MainScreen(this);
    }

    @Override
    public void create() {
        SB = new SpriteBatch();

        // Cargamos todos los elementos externos que usar el juego.
        MANAGER.load("cargando.png", Texture.class);
        MANAGER.load("alien.gif", Texture.class);
        MANAGER.load("bala.png", Texture.class);
        MANAGER.load("cohete.png", Texture.class);
        MANAGER.load("defensa.png", Texture.class);
        MANAGER.load("fondo.png", Texture.class);
        MANAGER.load("pad.png", Texture.class);
        MANAGER.load("vida.png", Texture.class);
        MANAGER.load("hit.ogg", Sound.class);
        MANAGER.load("explosion.ogg", Sound.class);
        MANAGER.load("shoot.ogg", Sound.class);
        MANAGER.load("gameover.png", Texture.class);
        MANAGER.load("title.png", Texture.class);
        MANAGER.load("jugar.png", Texture.class);
        MANAGER.load("salir.png", Texture.class);

        setScreen(LOADING);
    }

    @Override
    public void dispose() {
        super.dispose();
        MANAGER.dispose();
        SB.dispose();
    }

}