Java tutorial
// Copyright (c) 2014 Thomas Opitz // // This file is part of PureTetris. // // PureTetris is free software: you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or (at your option) any later version. // // PureTetris is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; // without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. // See the GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along with PureTetris. // If not, see http://www.gnu.org/licenses/. // // e-mail : opitz-t@web.de // // ************************************************************************* package de.thomas.pure_tetris; import com.badlogic.gdx.Game; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import de.thomas.pure_tetris.screens.MainMenuScreen; public class Tetris extends Game { public SpriteBatch batch; @Override public void create() { batch = new SpriteBatch(); this.setScreen(new MainMenuScreen(this, true)); } public void render() { super.render(); } public void dispose() { batch.dispose(); } }