Java tutorial
/* * This file is part of OpenSpaceBox. * Copyright (C) 2018 by Maik Becker <hi@maik.codes> * * OpenSpaceBox is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenSpaceBox is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenSpaceBox. If not, see <http://www.gnu.org/licenses/>. */ package de.cubicvoxel.openspacebox; import com.badlogic.gdx.Game; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import de.cubicvoxel.openspacebox.assetmanagement.LoadingScreen; import de.cubicvoxel.openspacebox.assetmanagement.OsbAssetManager; import de.cubicvoxel.openspacebox.assetmanagement.asset.*; import de.cubicvoxel.openspacebox.assetmanagement.util.DefinitionFinder; import de.cubicvoxel.openspacebox.context.OsbContext; import lombok.Getter; import java.util.Locale; /** * Main * * @author Maik Becker {@literal <hi@maik.codes>} */ public class OpenSpaceBox extends Game { @Getter private static OpenSpaceBox instance; @Getter private SpriteBatch objectBatch; private OsbAssetManager assetManager; private OsbContext context; public OpenSpaceBox(OsbContext context) { instance = this; this.context = context; } @Override public void create() { objectBatch = new SpriteBatch(); assetManager = new OsbAssetManager(); ResourceBundles.initialize(Locale.getDefault()); setScreen(new LoadingScreen(assetManager, this::onLoadingFinished, FontAsset.valuesAsAssets(), TypeDefinitionsAsset.valuesAsAssets(), UniverseAsset.valuesAsAssets(), SectorTemplateAsset.valuesAsAssets(), TextureAtlasAsset.valuesAsAssets(), TextureAsset.valuesAsAssets())); } private void onLoadingFinished() { assetManager.finishLoading(); setScreen(context.getPostLoadingScreen()); } @Override public void pause() { super.pause(); } @Override public void resume() { super.resume(); } @Override public void dispose() { super.dispose(); getScreen().dispose(); objectBatch.dispose(); assetManager.dispose(); } public synchronized static <T> T getAsset(ManagedAsset<T> asset) { return getInstance().assetManager.get(asset.getAssetDescriptor()); } public static Sprite createSprite(ManagedAtlas atlas) { return getAsset(atlas.getAtlas()).createSprite(atlas.getName()); } public static DefinitionFinder createDefinitionFinder() { return new DefinitionFinder(getInstance().assetManager); } }