Java tutorial
/* * Copyright (C) 2017 by Sebastian Hasait (sebastian at hasait dot de) * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package de.hasait.tanks.util.common; import java.util.function.Function; import com.badlogic.gdx.Screen; /** * */ public class Game<C extends AbstractScreenContext> extends com.badlogic.gdx.Game { private final Function<Game<C>, C> _contextFactory; private final Function<C, Screen> _initialScreenFactory; public Game(final Function<Game<C>, C> pContextFactory, final Function<C, Screen> pInitialScreenFactory) { super(); _contextFactory = pContextFactory; _initialScreenFactory = pInitialScreenFactory; } @Override public final void create() { final C context = _contextFactory.apply(this); final Screen initialScreen = _initialScreenFactory.apply(context); setScreen(initialScreen); } }