Java tutorial
/* * Copyright 2017 Aurlien Gteau <mail@agateau.com> * * This file is part of Pixel Wheels. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. * * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. */ package com.agateau.ui.gallery; import com.badlogic.gdx.Game; import com.badlogic.gdx.backends.lwjgl.LwjglApplication; import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; /** * Gallery for custom ui classes */ public class Gallery extends Game { @Override public void create() { setScreen(new GalleryScreen()); } public static void main(String[] arg) { LwjglApplicationConfiguration config = new LwjglApplicationConfiguration(); config.width = 800; config.height = 480; config.title = "UI Gallery"; new LwjglApplication(new Gallery(), config); } }