Java tutorial
/* * Copyright 2018 Aurlien Gteau <mail@agateau.com> * * This file is part of Pixel Wheels. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. * * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. */ package com.agateau.pixelwheels.enginelab; import com.badlogic.gdx.Game; import com.badlogic.gdx.backends.lwjgl.LwjglApplication; import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; public class EngineLab extends Game { @Override public void create() { setScreen(new EngineLabScreen()); } public static void main(String[] arg) { LwjglApplicationConfiguration config = new LwjglApplicationConfiguration(); config.width = 800; config.height = 600; config.title = "Engine Lab"; new LwjglApplication(new EngineLab(), config); } }