Example usage for com.badlogic.gdx InputProcessor interface-usage

List of usage examples for com.badlogic.gdx InputProcessor interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx InputProcessor interface-usage.

Usage

From source file com.zippynk.tritone.TritoneApp.java

public class TritoneApp extends ApplicationAdapter implements InputProcessor {
    private Camera camera;
    private Viewport viewport;
    private SpriteBatch batch;
    private Texture playIMG;
    private Texture pauseIMG;

From source file de.bioviz.ui.BioVizInputProcessor.java

class BioVizInputProcessor implements InputProcessor {

    static Logger logger = LoggerFactory.getLogger(BioVizInputProcessor.class);

    boolean isMoving = false;

From source file de.bitbrain.craft.events.GestureManager.java

/**
 * Handles gesture events
 *
 * @author Miguel Gonzalez <miguel-gonzalez@gmx.de>
 * @since 1.0
 * @version 1.0

From source file de.caffeineaddicted.sgl.input.SGLInputProcessor.java

/**
 * @author Malte Heinzelmann
 */
public abstract class SGLInputProcessor implements InputProcessor {
    @Override
    public boolean keyDown(int keycode) {

From source file de.caffeineaddicted.sgl.input.SGLScreenInputMultiplexer.java

/**
 * @author Malte Heinzelmann
 */
public class SGLScreenInputMultiplexer implements InputProcessor {
    private boolean debug = false;
    private Map<SGLScreen, InputProcessor> processors;

From source file de.fgerbig.spacepeng.systems.PlayerInputSystem.java

public class PlayerInputSystem extends EntityProcessingSystem implements InputProcessor, ControllerListener {

    public enum FireState {
        ALLOW, // allow normal game input
        CONTINUE, // if player shoots continue
        BLOCKED; // block input

From source file de.gebatzens.meteva.GScout.java

public class GScout extends ApplicationAdapter implements InputProcessor, GestureListener {

    public static SpriteBatch batch;
    Texture img;
    public static TextureAtlas atlas;
    public static HashMap<String, AtlasRegion> map = new HashMap<String, AtlasRegion>();

From source file de.myreality.acidsnake.controls.GameOverProcessor.java

/**
 * Processor for the main menu
 * 
 * @author Miguel Gonzalez <miguel-gonzalez@gmx.de>
 * @since 1.0
 * @version 1.0

From source file de.myreality.acidsnake.controls.IngameProcessor.java

/**
 * Processor for ingame input handling
 * 
 * @author Miguel Gonzalez <miguel-gonzalez@gmx.de>
 * @since 1.0
 * @version 1.0

From source file de.r2soft.empires.client.input.R2CameraController.java

/**
 * The super type to all camera instances. Handles camera options as well as zoom bounds, scrolling and clamping.
 * 
 * @author: Katharina Sabel <katharina.sabel@2rsoftworks.de>
 */
public abstract class R2CameraController implements InputProcessor {