List of usage examples for com.badlogic.gdx InputProcessor interface-usage
From source file com.zippynk.tritone.TritoneApp.java
public class TritoneApp extends ApplicationAdapter implements InputProcessor { private Camera camera; private Viewport viewport; private SpriteBatch batch; private Texture playIMG; private Texture pauseIMG;
From source file de.bioviz.ui.BioVizInputProcessor.java
class BioVizInputProcessor implements InputProcessor { static Logger logger = LoggerFactory.getLogger(BioVizInputProcessor.class); boolean isMoving = false;
From source file de.bitbrain.craft.events.GestureManager.java
/**
* Handles gesture events
*
* @author Miguel Gonzalez <miguel-gonzalez@gmx.de>
* @since 1.0
* @version 1.0
From source file de.caffeineaddicted.sgl.input.SGLInputProcessor.java
/** * @author Malte Heinzelmann */ public abstract class SGLInputProcessor implements InputProcessor { @Override public boolean keyDown(int keycode) {
From source file de.caffeineaddicted.sgl.input.SGLScreenInputMultiplexer.java
/** * @author Malte Heinzelmann */ public class SGLScreenInputMultiplexer implements InputProcessor { private boolean debug = false; private Map<SGLScreen, InputProcessor> processors;
From source file de.fgerbig.spacepeng.systems.PlayerInputSystem.java
public class PlayerInputSystem extends EntityProcessingSystem implements InputProcessor, ControllerListener { public enum FireState { ALLOW, // allow normal game input CONTINUE, // if player shoots continue BLOCKED; // block input
From source file de.gebatzens.meteva.GScout.java
public class GScout extends ApplicationAdapter implements InputProcessor, GestureListener { public static SpriteBatch batch; Texture img; public static TextureAtlas atlas; public static HashMap<String, AtlasRegion> map = new HashMap<String, AtlasRegion>();
From source file de.myreality.acidsnake.controls.GameOverProcessor.java
/**
* Processor for the main menu
*
* @author Miguel Gonzalez <miguel-gonzalez@gmx.de>
* @since 1.0
* @version 1.0
From source file de.myreality.acidsnake.controls.IngameProcessor.java
/**
* Processor for ingame input handling
*
* @author Miguel Gonzalez <miguel-gonzalez@gmx.de>
* @since 1.0
* @version 1.0
From source file de.r2soft.empires.client.input.R2CameraController.java
/** * The super type to all camera instances. Handles camera options as well as zoom bounds, scrolling and clamping. * * @author: Katharina Sabel <katharina.sabel@2rsoftworks.de> */ public abstract class R2CameraController implements InputProcessor {