List of usage examples for com.badlogic.gdx InputProcessor interface-usage
From source file com.flaiker.reaktio.game.Game.java
public class Game implements InputProcessor { private GameSettings gameSettings; private float gameTimeElapsed = 0; private ScoreEntry score = null; private float timeSinceLastSpawn = 0;
From source file com.forerunnergames.peril.client.ui.screens.game.play.modes.classic.debug.DebugInputProcessor.java
public interface DebugInputProcessor extends InputProcessor { DebugInputProcessor NULL = new NullDebugInputProcessor(); void setPlayMap(final PlayMap playMap); void reset();
From source file com.forerunnergames.peril.client.ui.screens.game.play.modes.peril.BattleGrid.java
public final class BattleGrid extends Table implements InputProcessor { private final Unit unit; private final Table unitTable; public BattleGrid(final Image gridLinesImage, final Unit unit) { Arguments.checkIsNotNull(gridLinesImage, "gridLinesImage");
From source file com.forerunnergames.peril.client.ui.screens.game.play.modes.peril.Unit.java
public interface Unit extends InputProcessor { enum MovementDirection { FORWARD, REVERSE, NONE } enum TurnDirection {
From source file com.game.HelloWorld.java
public class HelloWorld implements ApplicationListener, InputProcessor { Texture mT; Texture texture; BitmapFont font; Vector2 textPosition = new Vector2(100, 100);
From source file com.gamecell.spacecraft.Screens.InfoScreen.java
/** * * @author * */ public class InfoScreen implements Screen, InputProcessor {
From source file com.gamejolt.mikykr5.ceidecpong.states.BaseState.java
/** * Base class for all the game states. * * @author Miguel Astor */ public abstract class BaseState implements Screen, InputProcessor {
From source file com.garciagars.Game.java
public class Game extends com.badlogic.gdx.Game implements InputProcessor { public interface GameCallback { void onGameOver(float score); }
From source file com.github.fauu.helix.editor.EditorInputEventProcessor.java
public class EditorInputEventProcessor implements InputProcessor { @Override public boolean keyDown(int keycode) { switch (keycode) { case Input.Keys.F4:
From source file com.group6.penguinsgame.Penguins.java
public class Penguins implements ApplicationListener, InputProcessor, Screen { private GameWorld w; private WorldRenderer renderer; private int width;