Java tutorial
/* * This is part of superior-game-library and is distributed under the following license: * "THE BEER-WARE LICENSE" (Revision 42): * Malte Heinzelmann wrote this file. As long as you retain this notice you can * do whatever you want with this stuff. If we meet some day, and you think this * stuff is worth it, you can buy me a beer in return. malte@hnzlmnn.de */ package de.caffeineaddicted.sgl.input; import com.badlogic.gdx.InputProcessor; /** * @author Malte Heinzelmann */ public abstract class SGLInputProcessor implements InputProcessor { @Override public boolean keyDown(int keycode) { return false; } @Override public boolean keyUp(int keycode) { return false; } @Override public boolean keyTyped(char character) { return false; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { return false; } @Override public boolean mouseMoved(int screenX, int screenY) { return false; } @Override public boolean scrolled(int amount) { return false; } }