List of usage examples for com.badlogic.gdx InputProcessor interface-usage
From source file halive.shootinoutside.util.ui.MultipleInputAdapter.java
public class MultipleInputAdapter implements InputProcessor { protected List<InputProcessor> processors = new ArrayList<>(); public void addProcessor(InputProcessor p) { processors.add(p);
From source file Helper.BuffsInputHandler.java
/** * @author Pablo */ public class BuffsInputHandler implements InputProcessor { private GameLibGDX game;
From source file Helper.MapsInputHandler.java
/** * @author Admin */ public class MapsInputHandler implements InputProcessor { private GameLibGDX game;
From source file Helper.TicketInputHandler.java
/** * @author Pablo */ public class TicketInputHandler implements InputProcessor { private GameLibGDX game;
From source file im.ligas.worms.screen.BaseScreen.java
/** * @author Miroslav Ligas */ public class BaseScreen<T> implements Screen, InputProcessor { final T game;
From source file inputHandling.InputHandler.java
/** * * @author qubasa */ public class InputHandler implements InputProcessor { public InputHandler() {
From source file io.lonelyrobot.empires.client.input.R2CameraController.java
/** * The super type to all camera instances. Handles camera options as well as zoom bounds, scrolling and clamping. * * @author: Katharina Sabel <katharina.sabel@2rsoftworks.de> */ public abstract class R2CameraController implements InputProcessor {
From source file io.lonelyrobot.empires.client.util.Coordinator.java
/**
* A cute little support tool to get the mouse coordinate onclick.
*
* @author Katharina
*
*/
From source file io.piotrjastrzebski.sfg.screen.inputhandlers.InputHandler.java
public class InputHandler<T extends DefaultScreen> implements InputProcessor, GestureListener { protected T screen; protected InputMultiplexer im; public InputHandler(T screen) { this.screen = screen;
From source file jordanlw.gdxGame.InputProcessor.java
/** * Created by jordan on 11/14/14. */ public class InputProcessor implements com.badlogic.gdx.InputProcessor { @Override public boolean keyDown(int keycode) {