Example usage for com.badlogic.gdx InputProcessor interface-usage

List of usage examples for com.badlogic.gdx InputProcessor interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx InputProcessor interface-usage.

Usage

From source file halive.shootinoutside.util.ui.MultipleInputAdapter.java

public class MultipleInputAdapter implements InputProcessor {

    protected List<InputProcessor> processors = new ArrayList<>();

    public void addProcessor(InputProcessor p) {
        processors.add(p);

From source file Helper.BuffsInputHandler.java

/**
 * @author Pablo
 */
public class BuffsInputHandler implements InputProcessor {

    private GameLibGDX game;

From source file Helper.MapsInputHandler.java

/**
 * @author Admin
 */
public class MapsInputHandler implements InputProcessor {

    private GameLibGDX game;

From source file Helper.TicketInputHandler.java

/**
 * @author Pablo
 */
public class TicketInputHandler implements InputProcessor {

    private GameLibGDX game;

From source file im.ligas.worms.screen.BaseScreen.java

/**
 * @author Miroslav Ligas
 */
public class BaseScreen<T> implements Screen, InputProcessor {

    final T game;

From source file inputHandling.InputHandler.java

/**
 *
 * @author qubasa
 */
public class InputHandler implements InputProcessor {
    public InputHandler() {

From source file io.lonelyrobot.empires.client.input.R2CameraController.java

/**
 * The super type to all camera instances. Handles camera options as well as zoom bounds, scrolling and clamping.
 * 
 * @author: Katharina Sabel <katharina.sabel@2rsoftworks.de>
 */
public abstract class R2CameraController implements InputProcessor {

From source file io.lonelyrobot.empires.client.util.Coordinator.java

/**
 * A cute little support tool to get the mouse coordinate onclick.
 * 
 * @author Katharina
 * 
 */

From source file io.piotrjastrzebski.sfg.screen.inputhandlers.InputHandler.java

public class InputHandler<T extends DefaultScreen> implements InputProcessor, GestureListener {
    protected T screen;
    protected InputMultiplexer im;

    public InputHandler(T screen) {
        this.screen = screen;

From source file jordanlw.gdxGame.InputProcessor.java

/**
 * Created by jordan on 11/14/14.
 */
public class InputProcessor implements com.badlogic.gdx.InputProcessor {
    @Override
    public boolean keyDown(int keycode) {