Example usage for com.badlogic.gdx InputProcessor interface-usage

List of usage examples for com.badlogic.gdx InputProcessor interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx InputProcessor interface-usage.

Usage

From source file com.maplescot.loggerbill.game.LoggerEngine.java

/**
 * This is where the guts of the game go.
 * <p/>
 * Created by troy on 20/09/14.
 */
public class LoggerEngine implements GameEngine, GameRenderer, InputProcessor {

From source file com.matsemann.testing.simulator.bullet.BulletTestCollection.java

/** @author xoppa */
public class BulletTestCollection extends GdxTest implements InputProcessor, GestureListener {
    protected final BulletTest[] tests = { new MeshShapeTest(), new SoftMeshTest(), new SoftBodyTest(),
            new BasicBulletTest(), new ShootTest(), new BasicShapesTest(), new KinematicTest(),
            new ConstraintsTest(), new GimpactTest(), new ConvexHullTest(), new ConvexHullDistanceTest(),
            new RayCastTest(), new RayPickRagdollTest(), new InternalTickTest(), new CollisionWorldTest(),

From source file com.mknsri.drunktoss.Input.java

public class Input implements InputProcessor {
    public boolean touched = false;
    public boolean menuPressed = false;
    public double currentTouchX, currentTouchY;

    public Input() {

From source file com.mob.client.input.GeneralInputProcessor.java

public class GeneralInputProcessor implements InputProcessor {
    @Override
    public boolean keyDown(int keycode) {
        return false;
    }

From source file com.mygdx.game.GameInput.java

/**
 *
 * @author Ashok
 */
public class GameInput implements InputProcessor {
    private GameScreen g;

From source file com.mygdx.game.shamballa.java

/**
 *
 * @author Stefan
 */
public class shamballa extends ApplicationAdapter implements InputProcessor {

From source file com.mygdx.game.systems.ui.UiSystem.java

public class UiSystem extends EntitySystem implements InputProcessor {

    // Stores particular entities (Collections of components with added methods)
    private ImmutableArray<Entity> uiImages;
    private ImmutableArray<Entity> uiButtons;
    private ImmutableArray<Entity> uiMultiButtons;

From source file com.netthreads.libgdx.scene.Layer.java

/**
 * Represents a visual layer which can receive input.
 * <p/>
 * Layers are a group of actors or other groups.
 */
public class Layer extends Group implements InputProcessor, Node {

From source file com.nsoft.boxuniverse.world.BaseWorld.java

/**
 * 
 * @author DavidNexus
 * 
 * Controls:
 * 

From source file com.o2d.pkayjava.editor.view.Overlap2DScreen.java

public class Overlap2DScreen implements Screen, InputProcessor {
    private static final String TAG;
    public static final String NAME;

    static {
        TAG = Overlap2DScreen.class.getName();