Example usage for com.badlogic.gdx InputProcessor interface-usage

List of usage examples for com.badlogic.gdx InputProcessor interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx InputProcessor interface-usage.

Usage

From source file com.sebasxogo2d.pantallas.Creditos.java

/**
 * The screen of the credits of the application. 
 * Implements the interface Screen to use the render, resize and the lifecycle methods 
 * and the interface InputProcessor to have listeners of events like KeyUp, touchDragged
 * and others.
 *

From source file com.sebasxogo2d.pantallas.PantallaMarcadores.java

/**
 * The screen with the saved scores and the name of who obtain that score.
 * Implements the interface Screen to use the render, resize and the lifecycle methods 
 * and the interface InputProcessor to have listeners of events like KeyUp, touchDragged
 * and others.
 *

From source file com.sebasxogo2d.pantallas.PantallaPause.java

/**
 * The screen which it's shows when the game is on pause.
 * Implements the interface Screen to use the render, resize and the lifecycle methods.
 *
 * @author Sebastin Cabanas 
 * @version 1.5

From source file com.sebasxogo2d.pantallas.PantallaXogo.java

/**
 * The Game Screen.
 * Implements the interface Screen to use the render, resize and the lifecycle methods.
 *
 * @author Sebastin Cabanas 
 * @version 1.5

From source file com.sebasxogo2d.pantallas.Presentacion.java

/**
 * Main Screen of the game which it's shows when the user enter in the application.
 * Implements the interface Screen to use the render, resize and the lifecycle methods.
 *
 * @author Sebastin Cabanas 
 * @version 1.5

From source file com.strategames.engine.screens.AbstractScreen.java

/**
 * TODO dialogs do not take exclusive focus which means that user can still select
 * buttons. This may result in application crashing as the dialog may still be in 
 * the stage. We should either make sure the dialog takes complete focus or stages
 * are properly cleared when switching screens.
 *

From source file com.talas777.ZombieLord.ZombieLord.java

public class ZombieLord implements ApplicationListener, InputProcessor {

    public static final int MAX_PLAYER_LEVEL = 99;

    public String questHint = "???";

From source file com.theosirian.ppioo.controllers.Controller.java

/**
 * Created by theosirian on 07/01/2016.
 */
public abstract class Controller implements InputProcessor {
    public Table rootLayout;
    protected Puno game;

From source file com.tnf.ptm.screens.controlers.PtmInputProcessor.java

public class PtmInputProcessor implements InputProcessor {

    private final PtmInputManager myInputMan;

    public PtmInputProcessor(PtmInputManager inputMan) {
        myInputMan = inputMan;

From source file com.trueMagic.game.PlayerInput.java

/**
 *
 * @author Declan Easton
 */
public class PlayerInput implements InputProcessor {